Marvel VS Card of the Day
Date Reviewed: 4.27.04
Constructed Average Rating: 3.50
Limited Average Rating: 3.17
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
* Game Store owner in
aggressive card. When you need to be fast
and make sure that you're huge creature gets the
job done, this is it. Often, you'll only
need 1, maybe 2 to effectively get the job done.
I'm not a big fan of it, though. I think
you play 2 at tops in a deck that needs them,
and that's not many. It's not versatile,
but very good at what it does.
is not as strong a theme in limited, this isn't
as good there. I'd play it in case it's
good, but I'm not holding my breath.
Current Price: $5.39
* game store
owner in CA, ShuffleAndCut
interesting surprise against your opponent.
While the ability isn't bad at all, the
question is this: Is it so game breaking that
it takes up a spot in your deck. That
depends on your deck. Blind Sided's problem is
this. It's a one shot deal, so you had better
make it count. Ideally, it would be used to
push through enough break through damage to be
a death blow. If this were a renewable
ability, amazing! But it's not. Any deck
that used this would have to be super
aggressive. The Brotherhood beatdown deck
finding space for it, as it depends on hitting
fast and hard with pump abilities. Stealing
your opponent's ability to reinforce when you
are hitting them with a pumped up Sabretooth
could break the game for you.
I'd throw it in if I needed some filler. It
*could* find itself useful, though in a much
more random way than it would in constructed.
* game store
owner in CA, ShuffleAndCut
This is a very interesting card. At first
glance I wasn't to into it. It has a good
ability, but it does the same thing as ant
man, and only once at that. The great part of
this card comes from the surprise of doing it
after you have attacked and they have active a
creature to reinforce. This card is extremely
strong in brotherhood right now. I think this
is the card that helps make that deck one of
the best decks out there.
It isn't as strong in control decks so it
isn't for every deck, but the decks that can
use it make it a very strong card.
In limited I don't think of it as a great, or
even good, card. I see it being used well on
turn 7 or 8 to get that last damage through to
finish off your opponent. Well I guess it is
*game store employee
This is a good card. Most of the time, they
are trying to stop large amounts of
breakthrough endurance loss when they
reinforce a character. However, this stops the
reinforcement and allows the loss to go
through. This can make the game quite swingy,
and that can be a good thing (if you are the
player playing this card). There may be mroe
focused cards for your deck in constructed,
but in limited, I can't think of a reason not
to play this card.
Team this card up
with a big guy and you get the swing for the win
chance that you could be looking for. The great
thing about this card is that you can play it
after a character has been exhausted to
reinforce a character and your opponent has
exhausted a character for nothing.
this card could quite easily be a very early
pick. It is intentionally a rare for the very
reason that in limited multiples of these would
a real bad time for your opponent.
Yes, I understand
how devestating it could be for one of your
opponent's characters to not be reinforced. I
also understand that said character not being
reinforced could win you the game. *However*,
I can't understand how I should fit this into
my deck. In a 60 card deck, I generally want
to play around 36 characters and 24 plot
twists / locations / equipment, meaning I have
to cram this card in and cut more useful
ones. If you really want this ability, try
playing Ant-Man, Scott Lang instead.
In limited, where
you don't get to play sets of Savage Beatdown
or Children of the Atom, I can definitely see
including Blind Sided as a good finisher.