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True Demonic Rifle Rogue, Gunningcoleo – Cardfight Vanguard Review

True Demonic Rifle Rogue, Gunningcoleo
True Demonic Rifle Rogue, Gunningcoleo

True Demonic Rifle Rogue, Gunningcoleo
– #V-EB09/003EN (VR)

[AUTO](VC):When placed, this unit gets [Power]+5000/drive +1 until end of turn. Then, put the top card of your opponent’s deck into the drop zone, and if it is grade 3 or greater, this unit gets [Power]+10000/drive +1 until end of turn. [ACT](VC)1/Turn:COST [Soul Blast (1) grade 3], put the top card of your opponent’s deck into the drop zone, and your opponent cannot call the same grade as that card from his or her hand until end of turn.
 
Date Reviewed: October 22, 2019
 

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Strange RNG shenanigans going on here, but at first glance, it’s a hard +1 with soft advantage of extra trigger chance should you ride it, and if you mill a G3 (haxxy and therefore not something to rely on), you get another +1 for no cost. The second skill…it’s basically just a troll play with Phantom Black for an unblockable attack should you force a mill of a Grade 0, but again, too haxxy to ever depend on, but the probability of a trigger mill is higher since, you know, there’s usually more of those than there are G3s in the deck. Not by that much though.

Build’s interesting for scrub plays, but still isn’t what Megacolony needs.

2.75/5

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