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Trishula, Dragon of the Ice Barrier – Yu-Gi-Oh! Throwback Thursday (2011)

Trishula, Dragon of the Ice Barrier
Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier – #SDFC-EN045

1 Tuner + 2+ non-Tuner monsters – When this card is Synchro Summoned: You can banish up to 1 card each from your opponent’s hand, field, and GY. (The card in the hand is chosen at random.)

Date Reviewed:  March 4th, 2021

Rating: 4.33

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Trishula, Dragon of the Ice Barrier is our throwback choice for Thursday and the predecessor to tomorrow’s card.

One of the most devastating Synchro Monsters to ever be introduced in the game, Trish ruled the game for some time, sometimes being summoned three times in a turn.

Being able to banish three cards is overpowered, but to attack one from each resource area your opponent has is nuts. If you were required to banish one from each area then this card wouldn’t have been as overpowered as it was, but since that isn’t required, you can just go for their hand and put them down a card or more before they even play. The ATK/DEF of this card is a little low for a Level 9, but it is generic and needing three monsters minimum as well to summon this was a power balance attempt. This card made De-Synchro playable in combo decks and even without that card there were decks that would power through and get two or three of these out. With the amount of hand traps in the game now you could turn zero this card out and likely hit something in your opponents graveyard. Being down a card going first makes this card even better as it evens out the card advantage, but you still have a quality boss monsters available to you on the field. Even without a combo-based strategy, with more Ice Barrier support and Link Summoning now, you could link this away just to bring it back to the Extra Deck to use again in the same turn, and Pot of Avarice is at three as well.

While it is Limited, and doesn’t hold the broken status it once did, Trishula (Trishy as my wife refers to the card as) will always be a boss monster and capable of turning a game.

Advanced-4/5     Art-4.5/5

Until Next Time
KingofLullaby



Crunch$G

Throwback Thursday is easily the most iconic of the Ice Barrier cards, and one of the most iconic Synchros ever printed: Trishula, Dragon of the Ice Barrier.

Trishula is a Level 9 WATER Dragon with 2700 ATK and 2000 DEF. Fine stats for Level 9, WATER is good, and Dragon is great. The summoning requirements for Trish is any Tuner and any 2+ non-Tuners, meaning it’s generic, but you need to invest in it. You get a good return since on Synchro Summon, you can banish up to 1 card each from the opponent’s hand, field, and graveyard with only the hand being random. Basically takes away 2 of the opponent’s resources and interrupts the graveyard, it’s a very powerful Synchro. No once per turn does allow for a hand loop, which is why it’s been limited every format that wasn’t during Master Rule 4, even banned for a bit. Trishula is still a powerful Synchro to summon due to her powerful removal effect that doesn’t target. It outs most cards in the game no problem. She’s a great card, especially in Ice Barriers now they can realistically summon her.

Advanced Rating: 4.5/5

Art: 5/5 You just can’t go wrong with Trishula, wish she’d get a proper alternate art.



Alex
Searcy

I’m sure y’all saw this coming but Throwback Thursday is Trishula, Dragon of the Ice Barrier.  Water obviously, Dragon only further benefits this card, 2700 attack on a Level 9, and the latter never even really detracting from being Summoned.  Level 9 is assured here by the Synchro Summon requiring a Tuner and 2+ non-Tuners.  I always wanted a little more attack for a Level 9, but what it does honestly makes you pretty forgiving.  Trishula was easily one of the most devastating and broken Synchro Monsters to exist.  As shown by it still holding Limited status, even if not quite the force of the past.  A triple nuke removal from the opponent’s Hand, Grave, and Field from one card all at once is insane.  A card that’s this powerful and still able to be as the game has long much evolved since its release.  Still fantastic 

Rating:  4.5/5

Art:  5/5 I’ve always loved this art   She’s beautiful in the ‘I’m going to HURT you manner’ 


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