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Thunder Dragon Thunderstromech – Yu-Gi-Oh! Duel Power Review

Thunder Dragon Thunderstromech
Thunder Dragon Thunderstromech

Thunder Dragon Thunderstormech
– #DUPO-EN030

2+ Thunder monsters
During your Main Phase, if you control this Link Summoned card: You can target 1 of your “Thunder Dragon” monsters that is banished or in your GY; apply that monster’s effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of “Thunder Dragon Thunderstormech” once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.

 

Date Reviewed: 
June 10, 2019

Rating: 2.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G

We are finally into Duel Power cards and the first week will be Link Monster week with Thunder Dragon’s new Link, Thunder Dragon Thunderstormech.

Thunderstormech is a Link-4 LIGHT Thunder with 2800 ATK and arrows pointing Left, Right, Bottom, and Bottom Right. ATK is good enough for a Link-4, LIGHT and Thunder is something I’m a fan of, and I’m satisfied with those arrows. The summoning requirements are any 2+ Thunder Monsters, with the only Thunder Link being Some Summer Summoner before this, so you will likely invest a lot into this where you might of rather went into the Thunder Dragon Fusions. During your Main Phase, if you control this Link Summoned card, you can target one of your Thunder Dragon monsters that is either banished or in your graveyard, apply said monster’s discard effect, and then put it back onto the bottom of the deck. It’s nice to get some of those discard effects again, the original Thunder Dragon can get you two others if it is somehow banished, Dragondark will search you another Dragondark, Dragonmatrix gives you a boost, Dragonroar will add a Thunder Dragon from your banished zone or grave to your hand, and Dragonhawk will summon a Thunder Dragon that is banished or in your grave. There are good effects that the Thunder Dragons have that you can potentially use twice with this, so it make sense to be a hard once per turn, even when Link Summoning two of these might be very hard. If a Thunder monster(s) you control would be destroyed (battle or card effect) you can instead banish 3 cards from your graveyard. This can protect itself no problem along with so many other Thunder monsters, even though that banish cost might be steep meaning you won’t be using it that much. It at least triggers the banish effects of the other Thunder Dragons, so that’s nice. Thunderstormech is another boss for Thunder Dragons that is far harder to summon over Colossus or Titan and the resources you use for this could’ve likely been used for copies of Colossus and Titan, so this isn’t always going to be worth it. In pure Thunder Dragon decks, maybe one is fine, but in Thunder Guardragons you’ll rely on Saryuja and the Borrels for your Link-4s.

Advanced Rating: 2.75/5

Art: 3.75/5 I’m just not a fan of the yellow, beyond that he really looks like a boss monster.


Alex
Searcy

Thunder Dragon Thunderstormech (which I’m pretty positive isn’t a word, despite being a mouthful) kick off our week.  Given that we have Thunder Dragon Titan and Colossus, I see this card and wonder why, slap a 2/5ish on this, and move on…but alas, let’s take a look.  Link 4, Requiring 2+ Thunder Monsters for a Link Summon, with arrows pointing directly left, right, below, as well as the diagonal bottom right.

2800 attack is attached to this Monster, and that’s a good thing, and the Light and Thunder obviously support the theme.  But does it do anything worthwhile?  The first effect is interesting, activating the effect of one of your Thunder Dragon cards involving its own discard ability, so long as that chosen monster has been removed from play.  Then the Monster goes on top or bottom of your Deck.  It’s anti-Deckout, but meh.

I can’t imagine why you’d want to use whatever you choose for its discard to just Draw it again.  Next, if a Thunder Monster you control would be destroyed by Battle OR Effect, you can remove three (yes THREE) Thunder Monsters from your Graveyard from play instead.  That’s protection that’s useful enough, but that cost is asinine.  It feeds the first effect, but that’s just too much to protect one Monster.  

The first effect there is once per turn, which I get, cause you’d have too much Deck thinning if you can use it multiple times in a turn.  The latter effect is not limited in said manner, but at a cost of three Monsters, you likely can’t use that more than once a turn anyway (unless it’s late in the Duel and you’ve dumped a LOT of your cards, which isn’t impossible).

Rating:  2.5/5  My opening about why citing Colossus and Titan holds true here.

Art:  3.5/5  The gold and yellow I guess is supposed to signify the Light attribute here, but it’s not very appealing to me.  The blue lightning/electricity is cool, but it’s as meh as the card itself for me.

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