Card of the Day
Top 10 Lists
Yu Yu Hakusho
Pojo's The Spoils Card of
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.28.07
||As we near
the end of our reviews for The Spoils First Edition
and look forward to First Edition Part 2, we give
you the rare Rogue item Incriminating Photograph.
This could be the sleeper card from First Edition.
To date I do not know of it being used in any major
constructed event (although NYCC just ended and I
haven’t seen any deck lists yet) put it has the
potential to save your butt in a couple of different
For a cost of 3 with a paltry threshold of 1, it’s
splashable in any deck using Deception. Combined
with the ever popular Heist Planner (which allows
you to search your opponent’s entire deck) it can
single handedly remove the greatest threat your
opponent could play against you (as long as it
remains in play that is). Heist Planner aside, there
are a few cards that stand out in each trade: Pluck
& Heist Planner, One-Legged Hopping Pogo-Bear,
Shriever Attack, Lugubrious Finger Trap, Erotic
Assassin and more.
Just seeing what resources your opponent starts with
should key you to what nasties you’re likeliest to
see. So even without the knowledge Heist Planner can
give you, you still have the chance to hold off the
cards you’d like to see least.
One thing to remember, Incriminating Photograph does
not prevent the named card from being put into play,
only from being played.
In limited, you’d be stuck guessing a common card
you might never see. In constructed, I stand by my
word, this card is the sleeper in the set!
Constructed: 3/5 (for now)
This card is practically the definition of tech,
except its not Gearsmith. Tech cards are generally
cards you put in your deck to stop a certain
strategy or weakness in your deck. Incriminating
Photograph will stop the card of your choice. If you
have a deep fear of not inflicting pain, call
Limited Liability as soon as your opponent shows a
single Greed. If you know they have two Deceptions
in their deck, call Heist Planner. If you've seen
them play before, you'll know what they have. The
threshold on the card makes it particularly
effective and easy to play.
It's not half as good in Sealed on account of you
having no idea what they have. Only good in Draft if
you've been passing the guy on your right a Basic
Node every pack.
Incriminating Photograph. First of all, I think this
card is hilarious. The art is just classic, reminds
me of one time…. uh, never mind. Onto the card:
Now Rogues have lots of ways of messing with their
opponent's decks (Heist Planner, Tremor Engine,
etc.), but this card is the ultimate in deck
control. Photograph is simple-name a card, and both
you and your opponent can't play it. Now this
requires to things: First of all, you have to know
what your opponent is playing (Heist Planner is
great for this) and name cards that you don't want
to play yourself. This can seriously restrict your
opponent's play. For example, imagine your opponent
is playing a re-animator deck reliant on Shocking
Reappearance. Just play the photograph in the first
few turns, name "shocking reappearance," or and
watch the tears well in your opponent's eyes as they
see they just lost their only kill condition. Or how
about against a Voidal Poisoning deck? That's just
mean. Now most decks aren't as reliant on specific
cards, so taking away one card isn't going to wreck
your opponent, but it can certainly help you win.
Stopping your opponent from playing "Hub Node" or
"Series of Tubes" when they're playing Nodes is a
big deal. If you do play this card, make sure you
realize it's still vulnerable to item destruction.
One way to work around this problem is by playing an
Incriminating Photograph naming their item
destruction (hammer smash, forget, etc.) most decks
only run one form of item destruction, so this
strategy will protect your second photograph as well
as your other items from destruction. Your second
photograph can then sit for the rest of the game,
stopping your opponent from playing the game they
need to in order to win.
So if this card is so great, why doesn't see any
play in competitive decks?
First of all, this card becomes all but useless late
in the game. You don't want to draw this when your
digging for removal or that extra character-at that
point it's too late.
The other problem with this card is that right now,
none of the decks that are really competitive are
reliant on any specific card. A good opponent will
be able to work around it. As of right now this card
is a little below the bar. In the future, this card
will become more and more powerful as more sets come
out and the metagame develops.
In limited, this card is atrocious. You won't be
able to tell what your opponent is running, and your
opponent probably won't have more than one copy of a
Constructed: 3 (expect it to be much better as the
Limited: 1 (trust me, don't run it here)