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Pojo's The Spoils Card of the Day  
 

Incriminating Photograph

 

 

Card Ratings
Limited: 1.00
Constructed: 3.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.28.0
7

doc As we near the end of our reviews for The Spoils First Edition and look forward to First Edition Part 2, we give you the rare Rogue item Incriminating Photograph.

This could be the sleeper card from First Edition. To date I do not know of it being used in any major constructed event (although NYCC just ended and I haven’t seen any deck lists yet) put it has the potential to save your butt in a couple of different ways.

For a cost of 3 with a paltry threshold of 1, it’s splashable in any deck using Deception. Combined with the ever popular Heist Planner (which allows you to search your opponent’s entire deck) it can single handedly remove the greatest threat your opponent could play against you (as long as it remains in play that is). Heist Planner aside, there are a few cards that stand out in each trade: Pluck & Heist Planner, One-Legged Hopping Pogo-Bear, Shriever Attack, Lugubrious Finger Trap, Erotic Assassin and more.
Just seeing what resources your opponent starts with should key you to what nasties you’re likeliest to see. So even without the knowledge Heist Planner can give you, you still have the chance to hold off the cards you’d like to see least.

One thing to remember, Incriminating Photograph does not prevent the named card from being put into play, only from being played.

In limited, you’d be stuck guessing a common card you might never see. In constructed, I stand by my word, this card is the sleeper in the set!

Limited: 1/5
Constructed: 3/5 (for now)
lgmk Incriminating Photograph

This card is practically the definition of tech, except its not Gearsmith. Tech cards are generally cards you put in your deck to stop a certain strategy or weakness in your deck. Incriminating Photograph will stop the card of your choice. If you have a deep fear of not inflicting pain, call Limited Liability as soon as your opponent shows a single Greed. If you know they have two Deceptions in their deck, call Heist Planner. If you've seen them play before, you'll know what they have. The threshold on the card makes it particularly effective and easy to play.

It's not half as good in Sealed on account of you having no idea what they have. Only good in Draft if you've been passing the guy on your right a Basic Node every pack.

Limited: 1/5
Constructed: 4/5
 
Wovenhead Today is Incriminating Photograph. First of all, I think this card is hilarious. The art is just classic, reminds me of one time…. uh, never mind. Onto the card:
Now Rogues have lots of ways of messing with their opponent's decks (Heist Planner, Tremor Engine, etc.), but this card is the ultimate in deck control. Photograph is simple-name a card, and both you and your opponent can't play it. Now this requires to things: First of all, you have to know what your opponent is playing (Heist Planner is great for this) and name cards that you don't want to play yourself. This can seriously restrict your opponent's play. For example, imagine your opponent is playing a re-animator deck reliant on Shocking Reappearance. Just play the photograph in the first few turns, name "shocking reappearance," or and watch the tears well in your opponent's eyes as they see they just lost their only kill condition. Or how about against a Voidal Poisoning deck? That's just mean. Now most decks aren't as reliant on specific cards, so taking away one card isn't going to wreck your opponent, but it can certainly help you win. Stopping your opponent from playing "Hub Node" or "Series of Tubes" when they're playing Nodes is a big deal. If you do play this card, make sure you realize it's still vulnerable to item destruction. One way to work around this problem is by playing an Incriminating Photograph naming their item destruction (hammer smash, forget, etc.) most decks only run one form of item destruction, so this strategy will protect your second photograph as well as your other items from destruction. Your second photograph can then sit for the rest of the game, stopping your opponent from playing the game they need to in order to win.
So if this card is so great, why doesn't see any play in competitive decks?
First of all, this card becomes all but useless late in the game. You don't want to draw this when your digging for removal or that extra character-at that point it's too late.

The other problem with this card is that right now, none of the decks that are really competitive are reliant on any specific card. A good opponent will be able to work around it. As of right now this card is a little below the bar. In the future, this card will become more and more powerful as more sets come out and the metagame develops.

In limited, this card is atrocious. You won't be able to tell what your opponent is running, and your opponent probably won't have more than one copy of a card anyway.

Constructed: 3 (expect it to be much better as the game ages)

Limited: 1 (trust me, don't run it here)

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