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Pojo's The Spoils Card of the Day  

Heist Planner

Card Ratings
Limited: 4.75
Constructed: 5.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 02.19.0

doc We start this week with arguable the best card in First Edition. The rare Rogue character Heist Planner.

For an easy turn one cost of 3 with a threshold of 2, Heist Planner can really set the tone of a game. While his 2/1/3 stats aren’t going to make you look at him twice, his ability will.

“When this card comes into play, you may search your opponent’s deck fro up to 3 cards with different names and put them into your opponent’s discard pile.”

Note, ‘when this card comes into play’ works both when you pay for him (play him normally) AND when you pull him into play from your discard pile or your opponents discard pile or from anywhere else!

Ok, so getting rid of 3 different cards is great. This is not in dispute. But how is it you get to go about picking those 3 cards? Look through their entire deck! “Hello Mr. Opponent. May I please see every card you have in your deck so that I can plan the best offense and defense possible? Thank you Mr. Opponent.”

In constructed, a skilled player will also be able to discern to 90% + what cards are in his opponent’s hand! How’s that for the best opening play of the game?

And what does this combo the best with? His good buddy Pluck. You pick the 3 biggest baddest best cards in their deck, then Pluck them out of their discard pile with a smile. And remember to say thank you.

In limited, eliminating what would possibly be the only copies of those 3 cards in you opponents deck, is immeasurable. In constructed, he screams abuse me.

Limited: 5/5
lgmk Heist Planner

This card is the most valuable in the game. It is considered to be the most powerful. I own two Foil copies of it. Booyah.

There's a reason that its so highly valued. It gives you the ability to:
1. Know what your opponent's playing
2. Make it far less likely for your opponent to draw critical cards.
3. Put your opponent's cards where you'll have better access to them than they do.

Personally, I'd consider playing it if it cost five or six with three threshold. Seeing as it costs three with two threshold, it can be splashed. The sheer number of cards that it allows you to hit is notable as well. Pillaging Pirate and Defenestrate each hit two. Card Counter can hit three, but hits two just as often. Tremor Engine will hit for more than anything in the long run though it will deplete your own deck just as much as your opponent's.

In constructed, its a staple of Rogue discard pile manipulation. In Limited, its often a card that will push you into Rogue.

Constructed: 5/5
Limited: 4.5/5

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