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Card Ratings
Limited: 4.00
Constructed: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 05.07.0

doc We start this week with a bang…literally. The rare Warlord item Splattergun.

The first of the 5 new (one for each trade) “me-first-then-you” items.

For a cost of 3 with threshold 2, this item offers pseudo repeated beatings. With a cost of nothing more than depleting it, you can inflict 3 damage to a character or faction. Now here’s the catch. Once you use it, your opponent gains control of it. So in the long run, you get to trade 3 for 3 for 3 for 3 ad nauseam. So why would you want to use such a thing if it’s only going to hurt you as much as it hurts them?

Herein lies the strategy. Just like in baseball, the last to bat has the final chance to win. After every time you use Splattergun’s “Unload” ability, you’ll be up 3 damage vs. what you’re opponent has inflicted to you. It just depends on whether you or your opponent has done more damage to the other’s faction vs. characters, eliminated more threats, or taken straight up board advantage with it.

In limited, any removal is better than no removal and with only 2 threshold it’s a keeper. In constructed, it could be the key damage for a Warlord direct damage/burn type deck.

Limited: 4/5
Constructed: 3.5/5
Ian Spiegel Splattergun

I like all of the trade items. By trade items, I mean the cards that give you a one time effect and then are traded to your opponent. So I like Splattergun.

For three resources this item can deal three damage to either a faction or character. The downside is your opponent gets to control this card after. However, this doesn't have to be a downside when coupled with cards like Hammer Smash and Blow Up.

In Limited, it helps end games and kill off crucial characters. In constructed, I expect to see this card see a fair amount of competitive play.

Limited: 4
Constructed: 3.5

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