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Pojo's The Spoils Card of the Day  

Thanks to doc for the image!

Snooty Doorman


Card Ratings
Limited: 4.00
Constructed: 4.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.14.0

doc Today we look at our fist answer to character’s abilities triggering upon entering play; the uncommon Banker character Snooty Doorman.

Heist Planner has met his match!

For a cost of 3 with the most nominal threshold of 1, this 2/2/3 has more power than any other character in the game; the power to stop other characters from ever hitting play. At the cost of his own destruction, Snooty Doorman negates so many of the nasty effects we all love to use and hate to have used against us.

A quick list of our favorite characters to be placed into the discard pile instead of play:

Heist Planner
Flaming Barduse
Really Big Barduse
Pillaging Pirate
Nodes of all types

While sending all of these characters to the discard pile is great, don’t forget, you can use him on any character.

Not ready to face a covert beater?

Snooty Doorman.

Feel like denying 700160x 31f his Craghammer?

Snooty Doorman.

Too much good stuff in your discard pile to let Pluck do his thing?

Snooty Doorman.

I think you get my point.

In limited, removal is king. In constructed, Banker gets a huge boost.

Limited: 5/5
Constructed: 5/5
Inoki Before I even begin, I'd like to introduce myself. My name's Inoki, I've played Magic for way too long and now I've been "converted" if you will, to The Spoils.

Snooty Doorman

Before I even begin, I feel that the ability should be clarified. Snooty Doorman, when used, will counter the creature coming into play. This means it never comes into play so "when X comes into play" or "when X leaves play" won't trigger because the effected card will never have come into play in the first place. Now that that's out of the way.

A decent sized body and a relatively useful ability makes this card stand out, especially shutting down early game combos like Toolbox Elf searching for Dethmurderblugeon, the Craghammer, while at the same time helping out with late game fights by trading your little 2/2/3 for their potentially game winning bomb.

There are some issues, though, but generally they're trivial. Yes, it's easy to kill off. Yes, your opponent knows it is there, and can theoretically play around it by holding off on their important creatures until Snooty bites the dust, but a control deck, this card can be very helpful.

In limited, you're more likely to use him as an attacking creature, and in that case, I don't find him as desirable. Still, it's easily splashable and the ability may prove relevant. Not a first pick, but it can fill your early game spots if you need it.

Constructed (Control Decks): 4/5
Constructed (Other): 3.5/5

Limited: 3/5 (Meh. Pretty standard).


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