Card of the Day
Top 10 Lists
Yu Yu Hakusho
Pojo's The Spoils Card of
Thanks to doc for the image!
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.13.07
check out our fist member of the guardforce; the
uncommon Gearsmith character Guardforce Morphmajig.
The guardforce is a new subtype of character in
First Edition Part 2. They’re hook? Attacking the
turn they’re played.
This 5 cost 2 threshold character boasts simple
3/3/3 stats and would normally be relegated to the
bench instead of being a starter. However, with it’s
field altering ability to attack even if it has not
been under your control since the start of your
turn, it’s something that your opponent will not be
able to account for when deciding who to leave out
of his attack force as a blocker during your turn.
This is immeasurable. Anytime you can throw your
opponent off of his game plan, you take the
Once your opponent realizes you’re running
guardforce characters, they will have to start
second guessing themselves every turn. Do they
account for the possibility of an extra attacker and
decrease the size of their attack force or do they
chance leaving themselves open to an attack by
depleting one too many characters?
So far so good, but there’s more! For every
non-resource card you play, put a token on
Guardforce Morphmajig. Every token is worth +1/+1.
Now that would make this guy HUGE in short fashion
with all of the great low cost Gearsmith cards. That
would be pushing broken. To balance it out, for
every non-resource card your opponent plays, a token
In limited, surprises are that much more effective.
In constructed, the threat is just as powerful as
Morphmajig is certainly one of the more interesting
cards in the set. If used in a Gearsmith/Arcanist
build, it could easily get two or three tokens on it
from Skimping Ecto-Manipulator or Voidal Perversion,
and then attack for five or six that your opponent
The thing about being able to attack with a
character the turn you play it is that you can pull
damage out of the air that your opponent was unable
to predict. They'll plan their blocks for all your
characters, and then you'll send a Guardforce card
at them like a bat out of hell.
Seeing as it never drops below 3/3/3, I really like
this card. Just make sure that you have a few tricks
in hand when attacking with it- your opponent is
sure to have something to play, just to get rid of a
I want to break this card. I really, really want to
break this card. I just haven't figured out how to
do it yet.