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Pojo's The Spoils Card of the Day  

Thanks to doc for the image!

Guardforce Morphmajig



Card Ratings
Limited: 3.75
Constructed: 4.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.13.0

doc Today we check out our fist member of the guardforce; the uncommon Gearsmith character Guardforce Morphmajig.

The guardforce is a new subtype of character in First Edition Part 2. They’re hook? Attacking the turn they’re played.

This 5 cost 2 threshold character boasts simple 3/3/3 stats and would normally be relegated to the bench instead of being a starter. However, with it’s field altering ability to attack even if it has not been under your control since the start of your turn, it’s something that your opponent will not be able to account for when deciding who to leave out of his attack force as a blocker during your turn. This is immeasurable. Anytime you can throw your opponent off of his game plan, you take the advantage.

Once your opponent realizes you’re running guardforce characters, they will have to start second guessing themselves every turn. Do they account for the possibility of an extra attacker and decrease the size of their attack force or do they chance leaving themselves open to an attack by depleting one too many characters?

So far so good, but there’s more! For every non-resource card you play, put a token on Guardforce Morphmajig. Every token is worth +1/+1. Now that would make this guy HUGE in short fashion with all of the great low cost Gearsmith cards. That would be pushing broken. To balance it out, for every non-resource card your opponent plays, a token is removed.

In limited, surprises are that much more effective. In constructed, the threat is just as powerful as the card.

Limited: 4/5
Constructed: 4.5/5
lgmk Guardforce Morphmajig is certainly one of the more interesting cards in the set. If used in a Gearsmith/Arcanist build, it could easily get two or three tokens on it from Skimping Ecto-Manipulator or Voidal Perversion, and then attack for five or six that your opponent wasn't expecting.

The thing about being able to attack with a character the turn you play it is that you can pull damage out of the air that your opponent was unable to predict. They'll plan their blocks for all your characters, and then you'll send a Guardforce card at them like a bat out of hell.

Seeing as it never drops below 3/3/3, I really like this card. Just make sure that you have a few tricks in hand when attacking with it- your opponent is sure to have something to play, just to get rid of a token.

Sealed: 3.5/5
Constructed: 3.5/5

I want to break this card. I really, really want to break this card. I just haven't figured out how to do it yet.

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