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Pojo's The Spoils Card of the Day  

Violating Anomaly

The Spoils First Edition Part 2 - Pojo Exclusive Preview

Card Ratings
Limited: 4.10
Constructed: 3.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 03.01.0

doc Only a few days to go until we see all of The Spoils First Edition Part 2 in all its glory. The second exclusive Pojo preview for the next set is the uncommon Arcanist character Violating Anomaly.

For a rather high cost of 6 and a nominal threshold of 2, you get a very poor 2/4/2. When you’re that slow you’re not going to last through more than one or two battles. But then again, who says that’s not what we want to happen anyway?

Of the basic mechanics in The Spoils (bounce, discard, draw, destruction/elimination etc.), no other card gives you more. Voidal Poisoning gives you 4 possibilities, but Violating Anomaly gives you 3 plus a blocker.

Mechanic #1- Discard. When this card enters play (bonus! You get this ability no matter how the cards gets into play) you get to see your opponents hand and make them discard the card of your choice. Since this is a triggered effect, your opponent won’t even get the chance to use that one card they’ve been waiting to spring on you either. They could respond to your playing Violating Anomaly, but not the effect.

Mechanic #2- Bounce. When this card leaves play, pick a non-resource card and send it to it’s owners hand. Remember, “leaves play” encompasses being destroyed (either in battle or by an effect), being removed from the game, or being bounced itself.

Mechanic #3- Draw. Once you choose what is getting bounced (or choose not to bounce) go ahead and get yourself a fresh piece of cardboard!

For those who do the math, you’ve invested the card plus it’s cost minus the draw you get in the end, equaling 6. In return you opponent loses a card and potentially loses field presence for a loss of 3+. Even if they don’t lose anything beyond the card from hand, your worst case scenario is a 4 life blocker for the cost of a card. I’ll freely admit that this type of card value system is completely new to me, but even at my level of understanding, it appears that this is card advantage wrapped in a pretty purple bow!

In limited, the card advantage easily outweighs the high cost. In constructed, it’s one of many Arcanist tricks that will be vying for a spot in any deck going to 2 Obsession.

Limited: 4.5/5
Constructed: 4/5

“I think one got into my pants”
lgmk Violating Anomaly, eh? Those little ghosts dare violate someone who either is, or could pass for, the man who is fond of committing Degenerate Molestation? Those are some little buggers that I, for one, don't want to mess with.

One of my friends recently tried to understand the Arcanists. "So they're completely random, only mathematically precise about it, right?"

Well, it was better than the "They're obsessed." I'd been hearing before. I nodded. Never did I think that I'd have to come around an apply mathematics to a card, but I'm about to. With such a complex ability, it's impossible to sum it up easily. Let's start at the top.

Today's review card has a cost of six. That means its total numeric value (with the Tournament Faction) is nine. That's what we need to beat in order to make this a good card. Let's go to a summary of the first ability.

When this card comes into play, look at your opponent's hand. Pick a card for them to discard.

Despite the fact that you get to pick the card you take, the value remains at three.

Next, when this card leaves play, pick a (non-resource card) and put it into your opponent's hand. The value of this action is equal to the cost of the card returned, if it belonged to your opponent. We'll call that value X.

Finally, when this card leaves play, you get to draw a card. That's three. So what we have is 6+X=9 Therefore, in order to reap advantage, you need to return a card with a cost of four or higher in order to gain a numeric advantage.

The four life and two strength also come in handy. If you destroy so much as a single character with this thing, I can almost promise that you'll get numeric advantage. With the threshold on this thing, it'll be playable everywhere. The cost is an annoyance.

Limited: 3.6/5
Constructed: 3/5

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