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Pojo's The Spoils Card of the Day  

Hollow Moose


Card Ratings
Limited: 2.50
Constructed: 2.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 04.27.0

doc Today we have the rare Rogue item Hollow Moose.

Of the ever increasing number of 0 cost cards, this 2 threshold item is unique. Instead of entering play under your control, you start right off giving this present to your opponent.

Doesn’t that make you a nice guy? Of course not!

Once under your opponent’s control they have a choice to make. Accept 1 influence loss per turn or destroy a character or item they control (other than the Moose) in an effort to pass the hot potato that is the Hollow Moose back to you.

Now sometimes they’ll welcome your gift. If by some chance they can make immediate use of their new item by sacking it as part of another card’s cost, you’ll quickly regret your kind intentions. If not, they bleed ever so slowly or spend resources that result in nothing more than returning the gift with their thanks and waiting to see if the Moose ever gets re-gifted back.

Where does this leave us? In the middle of a re-wrapping, hot potato swapping, re-gifting Influence losing Hollow Moose-a-thon!

In limited everyone uses low cost characters that will end up as speed bumps anyway, so it’ll be interesting to see who’s willing to cull their own in an effort to pass the beast along. In constructed an Hollow Moose EO deck of confusion just might be the next best deck! Or maybe not…

Limited: 2/5
Constructed: 1.5/5
Ian Spiegel Hollow Moose

This is a very cool new card for the Rouges. It is a zero cost double deception threshold item that enters play under your opponents control. Why would you want to give your opponent a card, you ask?

Well because it deals them damage! Every turn, this card deals your opponent a point of damage until they can use its bottom effect Infiltrate to sacrifice a character or item they control to give it back to you- the opponent.

However, when played in multiples within the first few turns this card can be devastating. It forces your opponent to either take continual damage, or sacrifice their cards to give it back to you. But at that point, its already done its job. Just be careful to get rid of it before it evens out any advantage you might have gotten from it.

In limited, I think there are much better cards although it may find its place. In constructed, I see all sorts of cool combos that could be worked out with this guy.

Limited: 3
Constructed: 3

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