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Pojo's The Spoils Card of the Day  

Hired Goons


Card Ratings
Limited: 4.00
Constructed: 3.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 04.25.0

doc Today we look at the second goon installment. The rare Banker character Hired Goons.

For a cost of 5 and with threshold of 2, Hired Goons has a formidable 5/4/3. This unto itself isn’t bad. Next we notice he’s covert and doesn’t leach any Influence upon entering play like his predecessor Concealed Goon. Now we’re talking! But wait, once again this sounds too good to be true, so what’s the catch?

Much like a few other Banker characters (Erotic Assassin, Prudent Thug, The Garbageman) there’s a cost associated with him that pops up every so often. While the costs associated with the restorers mentioned previously can be controlled by you, getting restored as you choose, these Goons demand payment every turn. And if you can’t or don’t pay they’re more than happy to go to work for the competition.

This brings us to a catch 22 like situation. If you pay 2 the turn after he comes into play, you’re all set to swing covert for 5. If you don’t, your opponent inherits him and must pay the 2 to keep him at the start of their turn. Will your opponent like having 2 of his resources spoken for already? Will it be worth it to him to pay 2 to swing for a covert 5? Will it depend on whether or not you have covert character of your own (that’s loyal)? Maybe he’d like to hold him back to defend?

Then again, maybe you’d just be happy to pay a few extra here and there, let the ever abundant Banker defenders sit back an do their thing while your covet 5 lay a smack down and win you the game in 5 turns.

In limited coverts aren’t as easy to deal with as in constructed, so at the very least you’re looking at a card that might force your opponent to use a removal card. In constructed, if you want coverts you’re probably not playing Banker.

Limited: 4/5
Constructed: 3/5
Ian Spiegel Hired Goons

Hired Goons is a covert five drop with five strenth, four life and three speed. He's one big baddy, with double banker threshold.

However, he requires a player to continously pay two during each and every turn or he is given to the opponent. When looking at his cost over time, he suddenly becomes a seven cost, a nine cost, an eleven cost...and so on.

If looked at this way, his optimal five drop stats sink into dismal as he reaches the third or fourth turn on the board. It seems to me that the opponent would allow for you to waste the original five, then another two, then kill it putting the total wasted resource cost at seven.

I think he will find his place in some mono Banker builds, and most definetly in limited because he is still a big covert body, but I think there are better cards.

Limited: 4
Constructed: 3

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