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Yu Yu Hakusho
Pojo's The Spoils Card of
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.25.07
||Today we look
at the second goon installment. The rare Banker
character Hired Goons.
For a cost of 5 and with threshold of 2, Hired Goons
has a formidable 5/4/3. This unto itself isn’t bad.
Next we notice he’s covert and doesn’t leach any
Influence upon entering play like his predecessor
Concealed Goon. Now we’re talking! But wait, once
again this sounds too good to be true, so what’s the
Much like a few other Banker characters (Erotic
Assassin, Prudent Thug, The Garbageman) there’s a
cost associated with him that pops up every so
often. While the costs associated with the restorers
mentioned previously can be controlled by you,
getting restored as you choose, these Goons demand
payment every turn. And if you can’t or don’t pay
they’re more than happy to go to work for the
This brings us to a catch 22 like situation. If you
pay 2 the turn after he comes into play, you’re all
set to swing covert for 5. If you don’t, your
opponent inherits him and must pay the 2 to keep him
at the start of their turn. Will your opponent like
having 2 of his resources spoken for already? Will
it be worth it to him to pay 2 to swing for a covert
5? Will it depend on whether or not you have covert
character of your own (that’s loyal)? Maybe he’d
like to hold him back to defend?
Then again, maybe you’d just be happy to pay a few
extra here and there, let the ever abundant Banker
defenders sit back an do their thing while your
covet 5 lay a smack down and win you the game in 5
In limited coverts aren’t as easy to deal with as in
constructed, so at the very least you’re looking at
a card that might force your opponent to use a
removal card. In constructed, if you want coverts
you’re probably not playing Banker.
Hired Goons is a covert five drop with five strenth,
four life and three speed. He's one big baddy, with
double banker threshold.
However, he requires a player to continously pay two
during each and every turn or he is given to the
opponent. When looking at his cost over time, he
suddenly becomes a seven cost, a nine cost, an
eleven cost...and so on.
If looked at this way, his optimal five drop stats
sink into dismal as he reaches the third or fourth
turn on the board. It seems to me that the opponent
would allow for you to waste the original five, then
another two, then kill it putting the total wasted
resource cost at seven.
I think he will find his place in some mono Banker
builds, and most definetly in limited because he is
still a big covert body, but I think there are