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ATTACH TO CHARACTER*The attached character gains 3 strength.*HANDOFF*COST - Pay 3, deplete a character you control that is not in a battle.*EFFECT - Attach this card to the character.

Card Ratings
Constructed: 3.75
Limited: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.29.

doc Today we take a look at the Warlord Gear card Kettinger.

There’s nothing you want to see less (on your opponents side of the board that is) than a first turn Kettinger attached to a Crazed Deputy, Oversoon Lightfoot or if they’re playing more than one Trade, Basic Node or Erotic Assassin. With any of these combos you’re looking at a 4-6 strength character on turn #1.

At an inexpensive cost of 2, threshold 1, +3 strength is huge. The largest defender you could see in the first turn has a life of 5 (Berserker Corps…but he’d most likely be dead at the start of the next turn anyway) but more likely, a Defense Attorney with life 4. The only match up you’d lose to (and actually it’s a loss by both players) is Kettinger attached to Oversoon Lightfoot. The majority of the time, you’re starting off with great board advantage.

Speaking of strength pump alone, Kettinger gives you the most bang for your buck.

One other point to make about this card…
For those who have not seen all of the Beta Art on the Open Beta cards, this one is near the top of the “blood-n-gore” list.

In Open Beta sealed, you’ll love finding one in one of your packs. For constructed, it will depend on your strategy if you choose to include it.

Limited: 4.5/5
Constructed 4/5
lgmk Kettinger

What is there to say? In Limited its an easy splash with a threshold of one. Three strength is not to be laughed at. The best play you can make with this generally involves attacking with a few strong characters, getting your opponent to block those attacks and then tossing this onto a weaker character as soon as they're out of blockers. One of the major benefits of gear cards is that you can play them on a character and then attack with the character this turn. As far as I'm concerned, that's awesome.

The Handoff ability is a nice addition as well. It means that if your character is going down the shoot and you have another one you can pay to save Kettinger. Ironically the Handoff ability costs more than Kettinger itself.

In Limited, if you get it, use it unless you're avoiding Warlord.

3.5/5 All formats.

3/5 Art, BOOM!
Steve "Zambo" Zamborsky Kettinger

Cheap, slow and strong…that’s what the Warlords are (mostly) all about. And they certainly don’t deviate from that formula with Kettinger. So it makes strong cards stronger, right? Unfortunately, most of ‘em can be taken out before they can deal their damage, due to the lack of speed they possess. Good thing you can combine factions, though! How about a Kettinger on a Sneaking Spitspider? 5 strength Covert that can attack from the second turn on sounds pretty good to me. Kettinger on a Defense Attorney is pretty nice, too; for a cheap character you have decent life (four) and are able to dish out four damage to the blockers on every attack.

In limited Kettinger is simply OK; not enough cards to work in some seriously cool combos. Definitely not a card I’d stretch to put in a deck; there are others I’d rather have in hand when I’m playing sealed than Kettinger.

Constructed: 3.5
Limited: 2.5
Today we are taking a look at Kettinger. Its very suiting that this is a warlord card, the art kinda gives it away anyway lol. First while this would be a good card even in magic, the starting resources in our fair little game make this card even better. If you see this in your draft or sealed pack then unless the other cards are really good then this will probably one of your picks.

This card can spell early doom for control decks if they are facing quick offence, (looks angrily at my brothers rush deck). It only cost 2 and its threshold is only 1, its easily searchable with a wide variety of Gearsmith cards, and you can even use one of them to search for and attach it for no cost at all.

The thing that really sets this card above the norm is its handoff. While alot of cards in this game will be destroyed if attached to a dieing charector, if you have 3 availabe resources then you can just equip Kettinger to another beasty.


Draft: 4.5 /5
Sealed: 4 / 5
Constructed 4 / 5

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