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Pojo's The Spoils Card of the Day  

Quick and Painful

Cost- Pick a character. X is that character's life.

Effect - Destroy the character if your opponent has at least X cards in their discard pile.

Card Ratings
Constructed: 4.5
Limited: 4.7

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.21.06

doc Today we have our first Rogue card; the Common Tactic card Scrag.

Not only is this the first card of the aforementioned types, it’s our first kill card. Who doesn’t like kill cards? 
One of the sub-themes for Rogues is discard. With that, it won’t take long for your opponents discard pile to start growing larger than his draw pile! This makes Scrag a no-brainer. At a cost 2 threshold 2, it’s playable as soon as your opponent has even one card in their discard pile. This is an easy way to improve your board advantage early since you’ll likely go from either an equal number of characters each to a 2-1 or 3-2 advantage. At the very least, you can bring the board back to an equal status if you had fallen behind early.

Limited: 4.5/5
Constructed: 5/5
Christine Gerhardt Scrag

Me like Scrag. Me think Scrag good. Scrag say you give 2. Then Scrag say, guy go boom if you have enough dead stuff throw away. If do, then Scrag say BOOM.

You Make: 5
You Open: 4.5
Steve "Zambo" Zamborsky Scrag

Scrag is a card that any pure Rogue constructed deck worth its salt shouldn’t be without. The ability to take out any of your opponents’ characters early-to-mid game is pretty amazing, so anyone playing Rogue needs to take advantage of it, if possible. Even late game removal is possible when playing with other factions (Banker/Rogue comes to mind…Free Trade Agreement, anyone?). Get creative and utilize one of the Rogues’ many tricks up their sleeve.

Scrag is also amazing in limited, just because of the scarcity of removal in the format. Plus, there are no restrictions on playing it (barring the life/number of cards in hand); attacking, blocking, sitting there…anyone is fair game for a Scrag. During a crucial attack (or block) in limited, Scrag could make the difference between winning and losing.

Constructed: 5
Limited: 5
Scrag has the nice feel of being “in color”. Rogue decks love to make your opponent put things into their discard pile, and Scrag uses that to kill them. While not particularly randomly splashable, Scrag may be the best removal card in the game. With cards like Heist Planner, Tremor Engine, and lots more, Rogue has no issue putting things into your opponent’s discard pile. For the small cost of two then, you kill them, coincidentally adding to the discard pile further. Little removal in this game is this cheap and this absolute. I can’t see most every Rogue deck running this beauty of spot removal.

In limited, it’s not quite as good and absolute, but you’ll find it still almost always gets the job done when you need it to – just not as easy to force the issue there. In addition, silly tricks like Secret Handshake are somewhat more prevalent, so you have to look out for that more. Still absolutely worth playing if going Rogue.

Constructed: 4.5
Limited: 4
Mistie Scrag
While this card will see more limited play than constructed, keep in mind it is one of the only character removal cards for rogue. Of course in order for it to be effective your opponent must have cards in his/her discard pile, which means if you are considering running this card you may want to also play cards like Pillaging Pirate, Heist Planner, Card Counter and Warehouse Raid to name a few. Remember Scrag is only as good as your opponents discard pile, but since it destroys based on life and not strength it can be a sure fire way to destroy characters that you can not control. The best part is that if used correctly it can be just as effective turn ten as it can turn two. Like the card says it’s “quick and painfull.”

Limited 4
Constructed 3.5

Today we are reviewing one of my favorite cards in the beta set. As a dedicated rogue player scrag is not only an offensive staple, but a last line of defence as well. People have made comments about having to have cards in your enemies grave first, but if your running rogues it should be no problem to have at least 10 cards discarded by turn 3. Its cheap, the art is great, and as far as removal goes its very hard to beat.

As usuall the main question is, is this card good enough to deck. Ill answer with the fact that I run 4 of them and 4 remembers just to cycle them back into my hand. In short they rock. If your running rogue you these or your a noob, lol.


5/5 in constructed
3/5 in sealed
4/5 in draft.

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