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Pojo's The Spoils Card of the Day  
 

Jackmove

COST - Pick a value for X. Pay twice X.*EFFECT - Reveal the top X cards of your opponent's deck. Put all revealed characters and items into play under your control, and the remaining cards into your opponent's discard pile.

Card Ratings
Limited: 2.2
Constructed: 4.55

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.26.06

doc For the second day in a row, we have a 0 cost Tactic. The Rare Rogue Tactic Jackmove.

Jackmove’s cost of 0, is offset by its threshold. At a threshold of 5, it’s as big as it gets in Open Beta.

Once again, we find ourselves looking at the Rogue ability to force discard pile enlargement. But this one has a kicker… Not only does your opponent’s draw pile get smaller, there’s a chance some of the cards that were headed for his discard pile could end up on your side of the field. For a cost of twice X, X cards go from his draw pile to his discard pile, unless of course there are Characters or Items amongst them. That’s where the kicker comes in. Any Characters or Items come into play under your control, on your side of the field. Free Characters are good! Free Items are good! Jackmove is good!

Remember though, any card that gets an effect by being played will not receive it. Since the card skips the “playing phase” and goes right to the “in play phase”, its effect is skipped. At the same time, if the wording of a card is “when this card enters play”, it works just fine.

With the ability to make this card as large as you want by paying as much as you want, Jackmove is amongst the top of the nasty Rogue Tactics.

In Limited, its 5 threshold will keep it from seeing much play. In Constructed, it can be scary!

Limited: 2/5
Constructed: 4.5/5
 
lgmk Jackmove

I'm looking forward to the final art on this- I have a sneaking suspicion that Pluck will be featured. In any case, the card itself is just plain mean. You pay two per card chucked off your opponent's deck- sounds like a good deal to me, considering that you get to take control of any non-tactic. And seeing how the tactics will be filling your opponent's discard pile that just makes Scrag and Adroit Marauder all the easier to use.

The thing that I don't like about it is that you have no control over what you get. You could easily kill yourself by hitting some of the Banker characters with Influence payments. Mostly the reason not to play this is the threshold. In Sealed that's just mean. Five deception? You can count me out.

Personally I'll take Grand Theft All over this, but in Constructed I'd just use both.

Sealed 2.4/5 It might win you the game, but more than likely it'll become a set resource.

Constructed 4.6/5

I love odd averages.
 

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