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Yu Yu Hakusho
Pojo's The Spoils Card of
Ritual of the
COST - Pick a
value for X. Pay twice X.*EFFECT - Look at your
opponent's hand and pick up to X cards. Your
opponent must discard those cards.
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.24.06
||Today we look
at another “free” Tactic. The rare Arcanist Tactic
Ritual of the Shattering Teeth.
Arcanist is known for its bounce, covert Characters
and hand destruction. Ritual of the Shattering Teeth
is the king of hand destruction. While the cost of
the card is 0, its threshold is 3. The text of the
card gives you the ability to pay as much as you
want to make the effect as dastardly as you want.
“Pick a value for X. Pay twice X.” Then, choose X
cards from your opponents hand and he must send them
to the discard pile! BOOYAH! I love hand
Take your opponent’s options away from him and you
put him up against a wall. In The Spoils, part of
the strategy of the game is “option management”.
Which Characters to attack with, when, in what
order, with what support from abilities and Tactics?
The same holds true for defending Characters. Do you
pay for a card now, or wait? Hold back Resources to
play Tactics and use abilities during your
opponent’s turn or to get more draws or Resources
into play? The list goes on and on. My point? If
your opponent suddenly finds himself lacking
options, he’s forced down the path you choose for
him. Usually, it’ll be the path to 0 Influence.
Ritual of the Shattering Teeth is probably amongsth
the top tier cards in The Spoils.
In Limited, it’s crushing. In Constructed, with
greater control over your Resource
acceleration/management, it’s ridiculous!
||Ritual of the
Meet one of the series of 'pay x' tactics. The full
list includes Cash Out and Micromajig Avalanche,
neither of which we are reviewing this week. This is
because one was done previously and the other will
be done in the future. The other two will be done
later this week.
This card lets you pay resources to make your
opponent discard cards- two resources to the card.
Now, some might ask why this is an effective
strategy. Look at it this way, it costs your
opponent three to draw a card. If it only costs you
two to discard it, then hey, you're up one on them.
Plus there's just the fact that you like it when
your opponent can't pull off some devastating tactic
combination (like the Sacrophyle Matriculation/Scrag
that I pulled off on a Dragon Tank over the
It's a good card, simple as that. The more you can
pay, the more you get out of it. I'd say that you
should pay just enough to get any problem cards out
of their hand as often with Arcanists, you'll have
put it there. If you want to aim high, eliminate
their entire hand though I'd only do that if they
had relatively few cards or I had the resources to
spare. The three threshold is the only thing
stopping it from being immediately splash-able
everywhere. If you're playing any three threshold
Arcanists, play this one. I would even let it be the
deciding factor in which trade is the splash in
5/5 All Formats.
Flavor text- bloody hilarious. I love it how a
common saying is turned on its head.