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Pojo's The Spoils Card of the Day  
 

Ritual of the Shattering Teeth

COST - Pick a value for X. Pay twice X.*EFFECT - Look at your opponent's hand and pick up to X cards. Your opponent must discard those cards.

Card Ratings
Limited: 4.75
Constructed: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.24.06

doc Today we look at another “free” Tactic. The rare Arcanist Tactic Ritual of the Shattering Teeth.

Arcanist is known for its bounce, covert Characters and hand destruction. Ritual of the Shattering Teeth is the king of hand destruction. While the cost of the card is 0, its threshold is 3. The text of the card gives you the ability to pay as much as you want to make the effect as dastardly as you want. “Pick a value for X. Pay twice X.” Then, choose X cards from your opponents hand and he must send them to the discard pile! BOOYAH! I love hand destruction!

Take your opponent’s options away from him and you put him up against a wall. In The Spoils, part of the strategy of the game is “option management”. Which Characters to attack with, when, in what order, with what support from abilities and Tactics? The same holds true for defending Characters. Do you pay for a card now, or wait? Hold back Resources to play Tactics and use abilities during your opponent’s turn or to get more draws or Resources into play? The list goes on and on. My point? If your opponent suddenly finds himself lacking options, he’s forced down the path you choose for him. Usually, it’ll be the path to 0 Influence.

Ritual of the Shattering Teeth is probably amongsth the top tier cards in The Spoils.
In Limited, it’s crushing. In Constructed, with greater control over your Resource acceleration/management, it’s ridiculous!

Limited: 4.5/5
Constructed: 5/5
 
lgmk Ritual of the Shattering Teeth

Meet one of the series of 'pay x' tactics. The full list includes Cash Out and Micromajig Avalanche, neither of which we are reviewing this week. This is because one was done previously and the other will be done in the future. The other two will be done later this week.

This card lets you pay resources to make your opponent discard cards- two resources to the card. Now, some might ask why this is an effective strategy. Look at it this way, it costs your opponent three to draw a card. If it only costs you two to discard it, then hey, you're up one on them. Plus there's just the fact that you like it when your opponent can't pull off some devastating tactic combination (like the Sacrophyle Matriculation/Scrag that I pulled off on a Dragon Tank over the weekend).

It's a good card, simple as that. The more you can pay, the more you get out of it. I'd say that you should pay just enough to get any problem cards out of their hand as often with Arcanists, you'll have put it there. If you want to aim high, eliminate their entire hand though I'd only do that if they had relatively few cards or I had the resources to spare. The three threshold is the only thing stopping it from being immediately splash-able everywhere. If you're playing any three threshold Arcanists, play this one. I would even let it be the deciding factor in which trade is the splash in Sealed.

5/5 All Formats.

Flavor text- bloody hilarious. I love it how a common saying is turned on its head.
 

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