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Pojo's The Spoils Card of the Day  

Gold Summit

If you draw a card, your faction gains 1 influence.

Card Ratings
Limited: 5
Constructed: 5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 10.23.06

doc Gold Summit

We start our 6th week of The Spoils CotD with a first. Our first Location, the Banker card Gold Summit.

Unlike Item cards which stay in play and give you a continuous effect, a Location card, which stays in play and give you a continuous effect, can be attacked. Usually they give you a great boost of some kind that makes them an instant target worthy of waylaying your opponent’s quest to reduce your Influence to 0. Gold Summit is the perfect example of such a card.

“If you draw a card, your faction gains 1 influence.”

“So when I get more cards, I get more Influence too?” Yup! And with all of the Banker draw power; this Location will need every bit of its 5 Structure strength to stay in play longer than a turn or two. At a cost of 3 with a threshold of 3 it’s a bargain.

Now let’s look at some crazy Banker tricks:

How a bout having more than one Gold Summit in play at once? Perfectly legal! Instead of gaining 1 Influence per draw, gain 2 or 3 or 4! And by the way, it is per card drawn. If you’re instructed to draw 2 cards, you get 2 Influence (per GS in play on your side of the board). A fat Cash Out, Beatrix Winterbottom, or any other draw inducing card instantly makes up for the draw back of several of the Banker Characters…loss of Influence when they enter play.

In Limited, you have to hold back the big smile you’d get if you find it in one of your packs. In Constructed, this can be your get out of jail free card!

Limited: 5/5
Constructed: 5/5
lgmk Gold Summit

Three threshold is the only thing stopping this from being splashed in just about anything with draw power. One influence per card drawn is just too good to be ignored. Imagine this with, say Summary Judgement. The choice becomes even harder as not only would you be drawing cards, but you’d be gaining influence. If they don’t destroy their character, they’re insane. The structure is five, which is something of a liability. Your opponent will be attacking this location instead of your faction unless you are so incredibly low on influence that they would be able to win the game then and there. You need to look at this as a temporary card. It will be attacked and it probably will be destroyed. Don’t use too many of your resources to protect it. I’d say that once you’re above thirty, this card has served its purpose. By then you should have recovered some control of the board using the Banker characters that require influence decreases.

Basically, this card will give you the time you need to stabilize. It doesn’t win the game, it just gives you the tools to do it, just like card drawing engines. Time is just as valuable a resource as anything else.

Sealed 4/5 This card can easily force a draw.

Constructed 5/5 You need to assume that you’ll have all the cards to take full advantage of this. If you have those, you should not be losing the game. You could easily get up to insane levels of influence. The sky isn’t the limit, there’s all of space out there too.

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