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Pojo's The Spoils Card of the Day  
 

Grand Theft All

Put up to 4 characters, items, locations, and/or resources from your opponent's discard pile into play under your control.

Card Ratings
Limited: 5
Constructed: 4.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.19.06

doc Our last true “Bomb” of the week is the Rogue Tactic Grand Theft All.

As with our first 3 super Tactics, Grand Theft All is a 10 cost 4 threshold Tactic with an earth shaking effect. Also, this is another Rogue card that capitalizes on the sub theme of discard with the effect, “Put up to 4 characters, items, locations, and/or resources from your opponent’s discard pile into play under your control.”

Best used in response to your opponents EOT (end of turn), you can instantly double (or more) your current army, pump them, speed them up, or prep to play something(s) that cost 14+ resources. Pretty much a good deal all the way around! While yesterday’s Bomb, Degenerate Molestation, might net you more cards, GTA played after Heist Planner (go through your opponents deck, pick out 3 different cards and put them in their discard pile) or anytime your opponents discard pile looks ripe for the picking, will more than likely net you better cards, or at least cards that are better for your current situation.

Remember that you cannot attack with a character unless it was under your control at the beginning of your turn. This is why I always try to play it in response to EOT… to get the most bang for my buck!

In Limited this is a game winner, much like our other Bombs. In Constructed, it’s a tactical ICBM!

Limited: 5/5
Constructed: 5/5
 
lgmk Grand Theft All

This card is a bomb in Sealed and out of it. In Limited it can single handedly win games. Take my word for it. In Limited it's the characters with high strength and high life that tend to dominate games, the characters that are hard to take down. You can select those characters out of your opponent's discard pile and bring them into play on your side. If your opponent has any of those nifty unique characters that turn games around, take those too. In the late game, especially if you've managed to get some deck destruction cards, this card basically gives you the chance to pick the best cards in your opponent's possession and use them yourself.

Seeing as locations and items are fair game with this card, your options become even broader.

Cards that I've been particularly happy to get with this include:

Union Leader
Arena Quarter Finalist
Dock Sentinel
Pluck (evil, just evil)
Index of Natural Forces
Concealed Goon

the list goes on and on.

It's not impossible to overcome. It's just really really hard. This one card that costs ten could potentially get you four Dragon Tanks which would normally cost twelve each- woah. That's a return of 38 resources. You should almost always be able to effectively gain resources when using this card. If you can't, don't play it. It does need some fitting to the right deck, but not too much. Arcanist makes a good mate for this card in Sealed what with the discards and all.

5/5 Sealed
4.5/5 Constructed
 

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