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Pojo's The Spoils Card of the Day  
 

Micromajig Master

When this card enters play, you may put 2 Micromajig tokens into play.*OVERWORK*COST - Destroy 3 Micromajig tokens you control.*EFFECT - Search your deck for a card and put it into your hand.*(Treat Micromajig tokens as Gearsmith character cards with 1 strength, 1 life, and 3 speed. When they leave play, remove them from the game.)

Card Ratings
Limited: 3.65
Constructed: 4.35

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 11.07.06

doc Continuing Micromajig week, today we look at Micromajig Master.

Yesterday, I nearly raved about a 2-for-1 deal for a cost of 2. Today, we go one better with a 3-fer.

For a cost of 3 with a paltry 2 threshold, Micromajig Master gives you not one but two Micromajig tokens. Granted, 1/1/3 isn’t near the top of the heap when it comes to stats, but 3 Characters off of one card for a cost of 3? You gotta love that! Like the Maker, Micromajig Master gets his tokens no matter how he enters play. Unlike the Micromajig Maker and his li’l buddy, not even a Flaming Barduse can take out the Master and his entourage.

In addition to beginning what could become your Micromajig army, you get the following extra ability: “Destroy 3 Micromajig tokens you control to search your deck for a card and put it into your hand.” Losing 3 Characters for a tutor isn’t always going to be a great idea, but with 8 or more Characters who are available to attack, and an eliminated/controlled defense, Strength in Numbers will be aching to see play.

In limited, 3-fer is great. In a Micromajig or weenie constructed deck, it could be a corner stone.

Limited: 3.75/5
Constructed: 4.25/5
 
Knightmare
13
Micromajig Master

Today we take a look at yesterdays cards big brother. This could possibly be one of the coolest little charectors in the

game. Again like so many cards in the spoils its not overwhelming but it is VERY GOOD. For just 1 more point than the M-Maker you get not one, not two, but count em THREE charectors on the field.... and you can do it turn one.

This card will be overlooked by people not play majigs but it can and will save your butt in draft and sealed, and in the right contructed deck it can make for a early up-hill battle for your opponent.

So three 1/1/3s for 3 sounds pretty good right? I mean they wouldnt make him any better am I correct? WRONG.... this guy has *gasp* a built in tutor....... Now you can only search for items right? or maybe locations? Again your wrong. If you use his ability and sac 3 majig tokens, you can search your deck for ANY card and put it in your hand....

All I can say is wow. Most people will think that 3 bodies is a tough cost, and those people are right, but an effect like this doesnt have to be used all the time to be good. Its for those situations where you opponent is stalling and you think to youreself "Man, if I only had (insert card here) I could win this turn".

In short I really like this card and think that its a wonderful example of what makes this game of ours so incredible.

Draft 4 / 5
Sealed 3.5 / 5
Con- 4.5 / 5
 

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