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Forced Recruitment

COST: Play this only in response to a character being played. X is that character’s numeric cost. Pay X. EFFECT: The character enters play under your control.

Card Ratings
Limited: 4.5
Constructed: 4.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 12.22.06

doc The end of Sarcophyle week brings us a slight departure from the previous 4 cards. Instead of being a Sarcophyle or making Sarcophyles, this one refers to them! The uncommon Rogue Tactic Forced Recruitment.

“Busty sarcophyles…my only weakness! Bored with her pallid harem, the sarcophyle mistress is always hungry for handsome new playthings.”

I’d say this one counts!

Forced Recruitment, unlike yesterday’s Sarcophyle Matriculation, does in fact steal characters from your opponent. For a cost of 2 + the cost of the character you plan on stealing, and with a threshold of 2, let the thievery begin. Rogues pretty much have the market cornered when it comes to this type of thing. Rapine, Catastrophic Betrayal even Jackmove and Grand Theft All. All are used to thwart your opponent’s plans in the worst way. Instead of them pulling their nasty tricks on you, you get to turn the tables and do it to them instead.

Forced Recruitment won’t likely be used to snag any fatties; it’ll just be too expensive unless you’re planning ahead for it. But to steal a Pluck or Tax Attorney (amongst many other 2 or less cost characters) would be just too much fun!

In limited, you’re happy to see this card in your card pool. In constructed, it’s an Ace in the hole.

Limited: 4.5/5
Constructed: 4.5/5
lgmk Forced Recruitment has always been a controversial card. Originally the discussion was about the art, though with the First Edition release that conversation has all but disappeared.

The current discussion is whether its worth keeping a bunch of extra resources around on your opponent's turn on the off chance they have a character worth stealing. I think it is- you pay two + x in order to gain a card and have them waste x resources. Plus, if they don't play a worth while character, you can always spend those resources to draw cards or on other tactics.

Limited: 4/5
Constructed: 3/5

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