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Yu Yu Hakusho
Pojo's The Spoils Card of
A Series of
of Tubes REDIRECT COST: Pick a "node" character.
EFFECT: The next 1 damage that would be
inflicted to the character is inflicted to this
card instead. All other "node" characters gain 1
strength and 1 life. When this card enters play,
you may search your deck for a "node" card,
reveal it, and put it into your hand.
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.14.06
||A Series of
Tubes is amazing for Nodes. Single handedly it can
save your board from a complete wipe. All you have
to do is use its ability to divert enough damage
from other nodes to itself, and then make sure that
it lives with Hidden Sandwich or some such thing. If
you do it right you can even save your nodes from
something like Shriever Attack. The way that I'd do
this would be by not only having Hidden Sandwich on
hand, but also by loading A Series of Tubes up with
all the Luteoderm gear cards to augment its life
(and strength). Since a card that kills by speed has
yet to be released, that pretty much makes sure
you're in good shape. The card's already great stats
are just gravy. And it only costs five, making it
Problem is, it still relies heavily on other Nodes
being around as, without them, the four threshold
just isn't worth it.
||Today we get
a 2 for 1 of sorts. The last Node and the last
Artist Series card. I give you the Rare Gearsmith
Character A Series of Tubes.
Hub Node was the toughest, Lugubrious was the most
expensive. ASoT (A Series of Tubes) now takes the
crown for both. At a cost of 5 and a hefty threshold
of 4, ASoT boasts 5 strength and life with a fair
speed of 3. And what else does this newest Node have
in store for us?
Well first, we’ll cover the old news: It tutors for
a Node when it comes into play and is destroyed if
any other Node is destroyed (ala Basic and Hub).
Now for the new: in reverse of the Hub Node, “All
other ”node” characters gain 1 strength and 1 life”.
Also, you may “Redirect”. That is, pick a “node”
character and prevent the next 1 point of damage it
would take by inflicting it to ASoT instead.
How quickly do you think you can build up a Node
swarm if you get one or two of these bad boys into
play? Prevent one damage here and one damage there,
keep a node or two on the field for one more turn,
bring out the Nodes you tutored for when you played
the Nodes you just saved, Hub Node’s str/life
doubles…. Your opponent better pray your not
splashing Rage! Can you say Strength in Numbers? I
know you can!
Unless a Limited Liability trumps your play, you
should be all but assured victory!
So NOW are you ready to build a Node deck???
In limited, as with all the Nodes, it’s just filler.
For a constructed Node deck, you might even trade
away your Beta Heist Planner!