Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Star Wars Minis Site

Play Options 3: Down but not Defeated

By Vornargith

The simple, straight forward condition set to defeat a character is that he, she or it must be reduced to zero hit points. That works just fine… in fact, there’s nothing wrong with the rule.  But what if a little detailed element from the RPG gave characters reduced to exactly zero hit points a chance to be revived?

A character (non-droid, droid, or mechanical)  reduced to exactly zero hit points can be considered “down,” not defeated. His/her figure is tilted over or marked to indicate the condition. Effectively, the character is rendered immobile and cannot be activated. If the character can be healed or repaired by the end of the next round, then it comes back into play on the following round. If the “down” character cannot be restored in time, or if he is hit again and reduced to below zero,  he is defeated.

Immobilized: Immobilized characters receive a –4 penalty to their defense. This includes “down” characters and any characters affected by abilities that paralyze, stun or otherwise cause a character to lose their activation (such as force mind trick). Other characters – enemy or allied – may move through a square occupied by an immobilized character without worrying about attacks of opportunity. They may not end their movement in the same square, however.  An immobilized character is still considered a legal target, and must be considered by an attacker when determining which enemy he can attack.

The “Down but not Defeated” option can effect the game significantly. Characters with healing and repair abilities become more valuable to squad construction. Because of the one round time limit given to revive a down character,  there is no serious risk that game play will be extended and bogged down.  It may also be necessary for a player to spend a little more time “finishing off” down characters, insuring they will not come back into play. Cannon fodder like Stormtroopers have the possibility of extended longevity.

Stimpack: For a cost of 1 point, a character may gain this one-time use ability… Once per skirmish, this character can restore 10 hit points to a down ally. A character may only take this option once.

With a squad of grunts equipped with Stimpacks,  the enemy may discover that the little people are not so easily tread upon. Hopefully, the “down but not defeated” option adds a new dimension to your casual play.  Happy gaming


Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.