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Top 10 Minis of 2009
General Whorm Loathsom
Galaxy at War


Date Reviewed: January 14, 2010

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.50
200 pt: 4.25

Sith Dragon

#7 Whorm Loathsome

Today's #7 isn't a bad character, but i really didnt feel he merited the top 10 on my list. then again i haven't been one to play Sep droids since the Universe days. For 20pts you get really solid stats. His CE of twin to followers is pretty good, due mostly to the introduction of the mouse droid. Without the mouse droid, this guy would be about worthless. Any droid or living follower can gain the twin, so if i used him it would be more for the CE on living characters than droids, but at the same time i would probably play Grievous for the uber boost unless to droids. That is unless you need to make room for a different build/gimmick. Loathsome is a solid gift to the much maligned Separatists, but i just didn't feel he was overly good. These bottom few slots always have so many figs vying for spots that it is hard to weed through them all. Whorm's biggest weakness may simply be his faction, but then again, where else would you want to be to affect droids? A solid piece.


General Whorm Loathsom (11/40, Very Rare—Galaxy at War; HP70, DEF17, ATT11, DAM10, DEP20)

For me, this one is a bit of a head scratcher. He’s an all-right piece since his Commander Effect grants all characters within six squares (including Droids) Twin Attack, but at the same time that’s quite literally all he does. His stats are pretty beefy for his cost but they apparently come at the price of having no other special abilities aside from being Unique. Don’t get me wrong, he’s an all right piece but at the same time he just doesn’t really do all that much. I like that the Separatists are starting to get some good commanders for living pieces but at the same time, this piece just seems a little underwhelming to me.

100 POINTS: Here, you really can’t run commanders at all. You just don’t have enough room for any good synergy. SCORE: 1

200 POINTS: At this level, you can bring in a lot of pieces to benefit from his Commander Effect. That means he can really help followers like any version of Count Dooku/Darth Tyranus but at the same time, you’re still going to have to wed the pieces you want him to help to him since he’s still restricted by the “within six” limitation. SCORE: 3.5

Darth Mauler

The Separatists have long been split in two. There have been the living Seps that have been very hard to make playable, and the droids, who now have become a fairly deadly group (In large part due to GGDAC). Now one mini has dared make the living playable. Enter #7 on our top 10: General Whorm Loathsom.

            Whorm is a very simple character. He leads, and is good at it. His Commander Effect gives Twin Attack to followers, including but not limited to droids. While the droids could already get Twin from GGDAC, the living side has received a huge bonus. Durge, JH can now hit for 180 damage at 17 attack. Maul, COTS can hit for 80 while moving or 240 when standing still at 13 (now if only we could boost that attack value, but that’s a wish for another set). Dooku, LotDS now has another way to deal large amounts of pain with.

            Since his CE includes Droids, that side of the equation should also be considered. While GGDAC also grants Twin, this General is cheaper and can be used with Grievous, Scourge of the Jedi. While that’s 83 points, the two are quite the deadly combination.

There is one major flaw in Whorm: His CE is limited to six squares. Luckily, the Mouse Droid can deal with this problem. Still, though, it will make it a little harder to plan those Lightsaber Assaults. Also, he is not ranked higher because the characters he improves are being boosted into playability, not into outright uberness.

            Costing only 20 points, Whorm is a must in any Living Seps squad. It is easy to see why he is one of the top minis of 2009.


General Whorm Loathsom

Cost: 20
HP: 70
Def: 17
Att: 11
Dmg: 10

Special Abilities:


Commander Effect:

Droids are subject to this effect: Followers within 6 squares gain Twin Attack.

Up to #7 today with General Whorm Loathsom (very creative name, Lucas Animation team). Whorm was actually #2 on my list, dunno how he dropped this low, but oh well! Whorm is a cheap 20 points commander with average stats all around. No SA’s to speak of.


The only reason to play Whorm is for his CE, and it’s easy to see why. Followers (including Droids!) within 6 gain Twin. This is an absolutely game changing effect. This is the piece that Sep players have been waiting for, the one who effectively combines living and droid Seps. Because his CE applies to living and droids alike, Whorm works well with just about anybody. Mousies can extend his CE, so no worries there.


Some of the most beastly combos I’ve come across include:

Darth Maul, Champion of the Sith with 8 attacks.

Durge, Jedi Hunter with 6 attacks

Boba Fett, Mercenary with 4 attacks


Take advantage of multiple attacking Fringe pieces, there’s a lot that become terrors with Twin Attack. Whorm also breathes life into many previously outdated pieces (Aurra CS resumes her reign of terror) with an extra attack. Whorm is so infinitely useful, it’s hard to not like him (Ok, besides the name, that is).


100: 4/5 Here he actually can be quite useful. Instead of throwing 57 points into GGDAC, you can use cheapo Whorm to give your droids the same effect minus the stat boost. B3’s with Whorm can be a nasty way to gun down beatsticks.


150/200: 5/5 If you’re running Seps, you can pretty much afford to run Whorm. He’s so cheap for what he does, it’s hard not to find a place for him, whether that is with the living, droids, or a mixture of both.

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