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Death Watch Raider
Jedi Academy

Date Reviewed: October 5, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1.50
200 pt: 2.00



Death Watch Raider (37/40, Common—Jedi Academy; HP40, DEF 17, ATT 7, DAM 20, DEP 15)             

            For only 15 points, this piece is a pretty interesting bag of tricks. With Cunning Attack and Mobile Attack, this guy is a pretty nasty late-round, hit and run specialist. You can pop him in and out of the line of fire to hit for 30 points of damage at a +11 to hit and then just get him back out of the line of fire to keep him protected.             

            His only serious drawback is Internal Strife. If it happens late in the round, when your squad’s a little more spread out, it won’t be as bad, but if you manage to roll a natural 1 on an attack early in the game, that’s going to put a pretty decent low-level shooter right in the middle of your squad and that could cause all sorts of trouble. Like the other Mandalorians, though, he’s kind of a “glass cannon” so if push comes to shove, it won’t be too hard to put him down if he happens to turn on you.             

            The Death Watch Raider is a decent mid-priced Mandalorian piece, which is something they don’t have much in the way of. However, Internal Strife is enough a risk that you might not want to run him. 

100 POINTS: For only 15 points, he’s an all right piece, but where activations are so key, an unlucky roll turning him against you is just too much of a risk to run. He’s an okay shooter so if you want to run the risk you can try running him, but you’ll have to be pretty careful. SCORE: 1.5 

200 POINTS: Really, he’s not that much better here. The only reasons he’ s not as bad at this point level is that one character turning on you won’t be as big of a deal just because you have room for a lot more characters. He’s a decent Mandalorian piece and works well with the other Mandalorians. On the plus side, if he does get turned, he at least can’t take advantage of all the really good Mandalorian commander effects unless your opponent is also running them. SCORE: 2

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