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Asaji Ventress, Strike Leader
Galaxy at War

Date Reviewed: November 25, 2009

100 pt: 2.00
200 pt: 2.50

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.



Asajj Ventress, Strike Leader

Cost: 57
HP: 120
Def: 19
Att: 11
Dmg: 20

Special Abilities:

Unique, Melee Attack, Double Attack, Twin Attack, Evade, Niman Style

Force 3:

Force Grip 1

Master Speed

Sith Rage

Commander Effect:

Followers within 6 squares score a ciritical hit on attack rolls of natural 19 or 20 and deal triple damage instead of double damage on critical hits.

And here we have the third rendition of Asajj since her debut in Clone Strike. How does she fare against the others? Well, let’s take a look and see… Probably the best character to compare Asajj, SL to is Asajj, Separatist Assassin who was also recently released. Asajj, SL costs 14 points more and has +10 HP but also loses -1 attack and defense.

Both have Melee, Double, and Twin Attack. Asajj, SL has Evade and Niman Style (which grants +2/+2 as long as she has over half her starting HP) where Asajj, SA has Stealth, Rolling Cleave, and Loner. Asajj, SL gains Master Speed and Force Grip.

Asajj, SL also has a CE which essentially grants Vicious Attack and Deadly Attack to followers within 6. This can actually be more of a curse than a blessing (since it makes her unable to receive allied CE’s), especially considering the lack of living Separatist followers.

As you can easily see on the BlooMilk rating system, Asajj, SL has a much lower rating than Separatist Assassin. Asajj, SL just can’t match the damage output, survivability, or flexibility that Sep. Assassin has. In total, I would almost always play Asajj, SA over Asajj, SL.

100: 2/5 No defensive abilities and a weak defense make Asajj easy prey in this format.

150-200: 2.5/5 I’m lumping both formats into one because her usefulness is about the same. She could work, but Asajj, SA is almost always gonna be a better use of points.


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