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Hondo Ohnaka
Galaxy at War

Date Reviewed: November 23, 2009

100 pt: 2.75
200 pt: 3.25

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.


Hondo Ohnaka (Galaxy at War, 36/40—Very Rare; HP 70, DEF 18, ATT 10, DAM 20, DEP 35)             

            For 35 points, you’re getting a really solid shooter and an okay commander, so really this guy is a pretty perfect representation of Hondo from the TV series. He’s absolutely deadly with his blaster. Accurate Shot gives you a lot wider latitude with targeting so he can be pretty deadly for your opponent’s utility pieces. Then you add in his other shooting bonuses and he just becomes sick and can dish out some pretty impressive damage, even to higher level characters. When you make him an early round activation, you get to bring Cunning Attack +20 to bear raising him to a +14 to hit for a whopping 40 points of damage. If you can leave him safely in the same spot, you can also pick up Deadeye. If you can pull off all his bonuses, you’re getting a +14 to hit for a whopping 50 points of damage. He’s only got a single attack, but that’s still really impressive.             

            As a pirate chief, though, he’s also a commander. Unfortunately, his commander effect isn’t really that great…yet. He gives Accurate Shot to all followers whose name contains “Pirate.” Right now there are only two pirates, the Weequay and the Corellian and the Corellian already has Accurate Shot. While it’s nice that it can help out his Weequay Pirate brethren, it’s a shame that his commander effect is unnecessary for the other Pirate out there. Hopefully, there will be a few more Pirates coming down the pike as the universe expands so Hondo can share his abilities a little more.             

            His stats are pretty solid overall and he’s actually a pretty nice piece when you really look at him. 

100 POINTS: He can deal a pretty impressive amount of damage in a single shot so he might not be bad shooting support for your 40-50 point beat stick. If you can position him properly, he can shoot for 50 points of damage at your opponent’s pieces regardless of cover and as long as you have the ability to use Cunning Attack even the beefy 100 point-dominating beat sticks have something to fear from this unassuming pirate chief. SCORE: 3.5 

200 POINTS: Here, his damage-dishing capabilities are just as important. I actually think he loses just a little bit of effectiveness at this level just because his commander effect doesn’t really synergize all that well. If there were more Pirates out there, he’d be golden but as it is, he’s just not that useful as a commander at this level. Admittedly, he’s still a pretty powerful shooter, but there are others out there just as strong as he is that don’t have the baggage of a somewhat useless commander effect. SCORE: 3


Hondo Ohnaka

Cost: 35
HP: 70
Def: 18
Att: 10
Dmg: 20

Special Abilities:

Unique, Accurate Shot, Cunning Attack +20, Deadeye

Commander Effect:

Followers whose name contains Pirate gains Accurate Shot

Hondo is an interesting piece. At 35 points, he fits in the “too expensive for filler but too cheap for main attacker” niche. His state are actually pretty good for his cost. In fact, they are nearly identical to Captain Rex’s (+2 defense).

Hondo sports a few abilities which mainly focus on damage boosting. Accurate Shot is a very welcome addition, especially on a Fringe shooter. Cunning Attack +20 is a great, but sometimes unreliable, ability. I’ve never been too fond of Deadeye since it leaves you right out in the open.

His CE……………is worthless. The only two “pirates” currently in the game are the Correlian Pirate and the new Weequay Pirate. The Correlian already has Accurate Shot. So…for now Hondo is stuck with the not-so-useful Weequays if he wants to do anything with his CE.

In total, Hondo is an ok piece. Not stellar, but not totally without use. Probably to best place to use him is with the Rebels where he can gain Mobile and Evade from Rieekan. Another possible combination is with Imperial Governor Tarkin for Extra Attack. Throw in Thrawn and you can practically gurantee yourself two 50 damage shots from Hondo (Cunning +20 with Deadeye and Double Attack)

100: 2/5 Not worth his price here. Too little HP and too little damage output to compete with the big guns here.

150: 3/5 You’ve got some more options here, though it might require you to build around him a little. You probably would have to play him more for fun than anything.

200: 3.5/5 Same as 150, though you’ve got an extra 50 points to spend.

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