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Luke Skywalker, Rebel Commando
Imperial Entanglements

Date Reviewed: June 8, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
200 pt: 4.00

Killer_Nacho Luke Skywalker, Rebel Commando

Faction: Rebels, Cost: 27
HP: 70
Defense: 18
Attack: 8
Damage: 20

Unique, Melee Attack, Double Attack, Cunning Attack, Djem So Style, Greater Mobile Attack, Stealth

Force 4, Lightsaber Deflect, Levitation 1

I'm actually a really big fan of this Luke. First of all, it is extremely cheap at 27 points. With that point value. For those 27 abilities, Luke, Rebel Commando gives you an array of different ability to use to give yourself the advantage in combat. This IS NOT a beatstick, and therefore should not be charged into combat. But as a support piece, this Luke can excel beyond the other versions of him.

First, let's look at its lackluster stats. 70 HP is a nice number for HP. Since it is odd, it will require that extra hit to KO when your opponent hits you for the usual 20-damage attacks. However, it's still not great HP and Luke will not be able to take too many hits. Combine that with 18 defense, which isn't great, and you have yourself a very frail piece, more frail than most 27-costed pieces. This Luke also has a mere 8 attack, which means it will need some good rolls in order to hit some higher defense characters.

The abilities are where this Luke shines, though. One thing that I have always admired about the Rebel faction is that they seem to have really great support pieces, and this one is no exception. Greater Mobile Attack is a very good ability that allows you to move before and after attacking, AND double attack even when moving. Unfortunately, the ability isn't as amazing as it sounds for a Jedi character due to pesky Attack of Opportunity rolls. Still, it allows Luke to make a Double Attack when charging a character. And if Luke manages to kill his target, he can retreat with his remaining move points. Luke can achieve his killings with Cunning Attack, an ability that boosts attack and damage when attacking an enemy who hasn't activated yet. While this is useful for Luke to beat up on characters who haven't activated, this does require you to win initiative a lot in order to take full advantage. If your opponent wins initiative, you can bet that any characters within 6 squares of Luke will be activated. Djem So Style is a useful ability, but I can't say that it really helps this Luke too much. After all, this IS NOT a Luke that you want to take a Melee attack. Just about every useable Jedi in the game will be able to KO it with only a few attacks. My point is, if a piece is close enough for you to use Djem So, you are too close.

This Luke also has Stealth though, which allows him to do what he does best: Hide in the shadows while picking off things who haven't activated, and abusing one of the force powers that is pretty exclusive: Levitate 1. Luke has 4 Force. While that isn't great, he does have pretty good Force for 27 points and the trick is to use it sparingly, when you really need to. Luke does have Lightsaber Deflect, a nice compliment to Stealth, but the main ability that sets this Luke above the rest is Levitate 1, which allows you to move one Small or Medium ally within 6 squares to another spot within 6 squares. This can be used to retreat a weakened unit, charge a beatstick with Double or Triple attack next to an enemy unit so that he can hit with those multiple attacks, or use it to tacticfully place your units and give them extra movement, avoiding negative terrain. I believe this Luke hindges on how well you are able to abuse Levitate 1.

Overall, a good "toolbox" Luke. Not going to be winning many duels hand-to-hand, but if played correctly, can give you a major advantage in a skirmish.

100 points:3/5, In 100 points, this is a quarter of your army. While it is no means a bad piece for 27 points, there is better. And with only 73 additional points to work with, you may not be able to get the best usage from Luke, Rebel Commando's abilities.

200 points: 4/5, Much cheaper to use it here and the benefits are multipled. Combining this with a force battery like Yoda of Degobah is an option to get rid of the pesky disadvantage of having a mere 4 Force, but this unit can be very beneficial here.

Sculpt: 4/5, I like it. Gives me back memories from Return of the Jedi.

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