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							Imperial Sentinel (UC-Empire) 
							
							
							  
							
							
							Cost: 51 
							
							
							HP: 160 
							
							
							Def: 20 
							
							
							Att: 12 
							
							
							Dam: 40 
							
							
							  
							
							
							Special Abilities: 
							
							
							Speed 8 (Can move up to 8 squares and attack, or 16 
							squares without attacking) 
							Melee Attack (Can attack only adjacent enemies) 
							Melee Reach 2 (When attacking, this character treats 
							enemies up to 2 squares away as adjacent) 
							
							
							  
							
							
							DarthMalstrom is back with a review of a piece I 
							can't wait to play… The Imperial Sentinel.  Now this 
							guys is just a beast across the board.  His HP are 
							160 which means he will be around for a while.  He 
							defense of 20 and attack of +12 might look on the 
							low end of a 51 point piece, but his amazing 40 
							Damage, I believe, makes up for it. 
							
							
							  
							
							
							Now another great thing about him is that instead of 
							having heavy weapon (like you might think he would 
							have), this guy can move 8, and attack a character 2 
							squares away, this can come in very handy. 
							
							
							  
							
							
							Another huge advantage this guy has is that he is an 
							Imperial, which means he has access to some of the 
							best commander effects in the game.  You can give 
							him Opportunist with Thrawn, making him +16/50 
							damage.  You can give him an extra attack with Vader 
							Legacy also.  If you are brave you can run Vader 
							Champion of the Sith, and if you miss your attack 
							you may reroll that attack @ +20/60 (with Thrawn and 
							Opportunist).  But don't miss because if you do you 
							will lose him. 
							
							
							  
							
							
							Another great piece to pair this guy with is an old 
							school Speeder Bike, or the 11 point cheaper Dark 
							Dark Hellion Marauder on Swoop Bike.  Now you can 
							move 24 and swap in the Sentinel to do his thang.  
							Also instead of adding a second sentinal you can use 
							14 point Imperial officers, who can give an 
							immediate attack to the sentinal for each Officer.  
							Now we are talking damage output. 
							
							
							  
							
							
							Now one problem you are going to have when it comes 
							to the Sentinal is that he is going to be a big 
							target, and a lot of people are going to be gunning 
							for him.  Healing is pretty important when you put 
							so much of your team into one piece.  Unfortunatly 
							the Empire has no cheap healers in their faction.  A 
							lot of people are going to bring in a medical droid 
							and a bacta tank.  Well if you do run a bacta tank 
							and a Medical droid you are healing 20 a round and 
							they cost 27 points, two medical droids only cost 24 
							points… so unless you are running three or more Med 
							Droids, don't run a Bacta Tank.  Now you can run 
							Cade, but with Cade's high cost, he just isn't worth 
							it.  At 51 points you are really going to have to be 
							pretty careful with the rest of your squad. 
							
							
							  
							
							
							Onto the ratings… 
							
							
							  
							
							
							100pts 1/5:  With only one attack even if you can 
							put 50 on someone there are so many more options. 
							 
							
							
							200pts 2/5:  Here you have more room to work with.  
							Still you are putting all your attacks in one 
							basket.  For 1 point more I would rather run 4 Evo 
							troopers.  You lose 40 hp, but you can do 160 points 
							of damage a round, with Thrawn. 
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