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Cade Skywalker, Padawan
Jedi Academy

Date Reviewed: July 13, 2009

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.50
200 pt: 3.75


Cade Skywalker, Padawan - 20 points
Faction: New Republic
HP: 60
Defense: 16
Attack: 8
Damage: 20
Abilities: Unique, Melee Attack, Double Attack
Force 2, Force Renewal 1, Essence of Life, Force Heal 20, Force Leap

So here we review the new Cade Skywalker, his Padawan version. The New Republic really got a lot of great options in this set, and I believe the new Cade is one of them. Let's examine. His stats are a bit worse than you would expect for a 20 point Jedi. 60 HP won't hang around long... espessially with his low 16 defense. He won't be doing much damage with a mere 8 attack, either. Double Attack helps, but this piece certianly won't be winning many battles with brute strength alone. Still, they aren't horrible for a piece of his price.

Cade's true talents, like his Bounty Hunter version, lies in his abilities. This Cade isn't an uber agent of destruction, but it could be a very valuable support piece for the New Republic. If it isn't painfully obvious by now, this Cade is a healer. And a damn good one too. Force Renewal 1 allows him to refresh his Force points to keep using his great abilities... and he has two. The first is Force Heal 20, which heals a character 20 damage who he can touch. With Force Renewal, you could do this every other turn if you wanted to. It's espessially useful to heal Cade himself, since he is likely to become a target for your opponent. Secondly and most importantly, Cade Skywalker gets Essence of Life, a very brutal ability. For two force points and a save of 11, Cade Skywalker can stop a character from being defeated. Combined with Leia Skywalker, your characters have a 75% chance to avoid death.. qutie a useful ability. To me, Cade Skywalker is another piece that simply is begging to be used with Grand Master Luke. In the rare occasion that your opponent was able to take down Luke, you can spend two force points with Cade to try to save Luke. Leia provides a free additional save roll, and Luke can reroll it twice himself with Master of the Force 2. Yeah... that's just mean. And an extra turn with Luke could really be some massive damage.

All in all, for 20 points, Cade Skywalker Padawan really is a good support unit. His best use is probably with Luke to help protect your large investment, but he could help other New Republic squads as well... any New Republic squad using Leia could really benefit. Try him out!

100 points: 2/5, Nah, don't bother. You could help keep your beatstick from dying in this format but... the New Republic really doesn't have any beatsticks in this format (GM Luke isn't legal). I guess you could be using Luke Skywalker, Jedi Master but... that just wouldn't be good, either.

200 points: 4/5, Here he can be a very good support character. I really like what he brings to the table in GM Luke squads, so try him out.

Sculpt: 3/5, Aaah... the good old wife-beater look.
Josh Cade Skywalker, Padawan (25/40, Rare—Jedi Academy; HP60, ATT 8, DEF 18, DAM 20, DEP 20)

Even as a Padawan, young Cade Skywalker was gifted with the healing skills of the Force. He makes an excellent healer for the New Republic with Force Renewal 1. With Force Heal 20, he can help keep your squad going for a lot longer just acting as a healer. However, this is not the only healing trick he has. Essence of Life behaves very similarly to the Medical Droid’s Emergency Life Support but is infinitely better because you only have to make one save of 11 to pull it off. Put him in a squad with the new Jedi Academy Leia and your characters will have plenty of chances to make that save. Finally, though Force Leap isn’t a healing power, it benefits Cade a lot since it will help him get into the thick of things where his healing is needed without the danger of attacks of opportunity.

As a fighter, Cade leaves a lot to be desired, but that’s expected since he’s just a Padawan. Though he has Double Attack, with his stats as weak as they are, you aren’t really going to want to leave him in one spot long enough to do that. The key to Cade’s success in your squad is keeping him moving and letting him heal as much as possible and using Essence of Life to safeguard some of your more vital pieces.

100 POINTS: Though Cade doesn’t deal a lot of damage, I can see him being a useful addition to New Republic squads at this level because he’s a pretty cheap healer. His Force Heal 20 will really help extend the life of your beat stick and if you keep him in close enough range to your beat stick, Essence of Life could wind up being really annoying as long as you keep making saves. SCORE: 3

200 POINTS: Here, Cade becomes slightly more effective just because he can help out more people. The only caution I really have here is who you include with him. Putting in either Jacen or Anakin Solo would not be the wisest decision just because their offense hinges on a Force user being killed, while Cade’s main job is to extend the life of your squad as much as possible. He’s a solid healer and in a pinch can fight, though if you’re fighting with Cade, you’d better either be needing to pull him back from something that based him or most of you squad is already been taken out because there’s really no reason for Cade to be in battle all that much. SCORE: 3.5

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