Today we look at perhaps the most interesting
character of the set. She is a defensive players
dream. She is a bit fragile, but at 23 points the 70
HP is pretty solid. Her 19 DEF is very good for the
points as is her attack. It would be nice to see her
with DAM 20, but then you would probably have to add
at least 10pts to her cost. She is basically Jaina
for two points less in stats.
Its her abilities that really set her apart. She has
speed 8 so this cat can really move (okay not a cat
but close enough). The speed 8 means she can usually
reach gambit on turn one if you need it. If she isnt
moving she gets a very nice triple attack. By
herself she may have a hard time hitting the high
defense Jedi, but she can get help for that. Her
biggest perks are that she is the first force user
to have both evade and parry. She is both a melee
attacker's and ranged attacker's worst nightmare.
Only an adjacent shooter can get around her
Her final ability is her shockstaff. Against droids
she can now smash for 20 damage. With the forth
coming General Grievous and new droids, this ability
is only going to get better. That doesnt help
against living, but wait - there's more. Against the
living enemies, she can activate them if the attack
hits (save 11). Her triple gives her three attacks
to possibly activate an adjacent foe. That can be
pretty deadly and combined with others, a real
nightmare for activating characters.
100pts: I think she is totally playable here. The
base 10 DAM is going to suck, but considering she
can activate main characters, defend against
shooters and melee, and is very cheap, she can fit
into a lot of different ideas. Try her with CS Yoda
for extra defense. Thrawn for some swap and
activate. Or many other things. She is total
support, but give her a go, she may surprise you at
this point level.
150pts: She is a powerhouse here. If your saves go
bad she can drop fast, outside of that, she will
generally make up her point value in dmaage and
kills. Aurra screws me in every San/Tyranus build i
have run. I have a new version where i added her and
Lando DS. That gives me two sources of activation
control. Again, try her with a squad where she can
get extra force points or free rerolls. The 70 HP
means you are going to have to be careful with her,
but she will be good.
200pts: Anything goes here. There are very few
squads she would not fit into here. The more you
build for her, the better she will be, but remember
she is only for support. The 10 DAM is her big
drawback, but with others giving interference and
extra damage output, she will make a great add to
your squad. She is by no means a must, but she is
well worth her points.
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