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General Wedge Antilles

Date Reviewed: October 2, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Sith Dragon General Wedge Antilles
New Republic
Cost: 23
HP: 80
DEF: 18
ATK: +8
DAM: 10

Mobile Attack, Accurate Shot, Evade, Avoid Defeat

CE: Followers gain Evade and Mobile Attack

Today we look at the lone NR piece of the set. I dont know what it is about the NR, but they have a habit of only getting 1-3 pieces in a set, but the pieces they get are absolutely amazing. General Antilles has stats that are almost worth his cost alone. For the low 20s you are getting pretty good HP, solid DEF, mediocre attack and only 10 DAM. If that was all he had, then id like to see his stats on ATK and DAM go up a bit, but he still isnt bad.

You tack on his abilties and he gets even better. He has accurate, so he doesnt have to pick on the front characters. He can shoot at support pieces and characters he stands a decent chance of hitting. Mobile attack makes his 80HP even better. Add on evade and now that HP is looking pretty darn beefy. Of course it would not be Wedge if he didnt have avoid defeat. It is a good ability, but not one that is very reliable.

The package right there is pretty darn good, and would probably see play if that was all he did, but now you add on one of the best CE's in the game and he is a real steal. Any follower gains evade AND mobile attack. This is huge! It adds a very solid streak of defense to the NR who is largely melee based. He is only 3pts more than a bith vigo, so its easy enough to give it to Mara, Jedi. Mara Skywalker almost has her higher point cost justified because now she has evade with a mettle reroll. Run Jaina with Luke FS attached and now you have two jedi with evade and mettle rerolls. Kyle becomes an absolute beast now, and Han smuggler actually becomes very playable and similiar to the other Hans out there.

Of course what is good for melee is usually even better for shooters. You can now use Jango, Cade, Fett Merc, and a host of others that were too fragile before or kinda hard to use. The NR just became incredibly good.

100pts: Not sure he is going to be enough help here. While shooters are very viable here, melee still rules the day, especially Loda.

150pts: Here he works very well. His cost is decent and benefits so many pieces that he is almost a must for the NR. Heck, with mobile, evading, door blowing ugs, what's not to like? The synergy he brings to this level is crazy good.

200pts: Of course he will only get better. He almost makes Jacen playable! Ok, maybe not quite, but certainly better than he was. NR Jedi just became a serious threat to get up close safely, and their shooters just got even better.

In virtually every build you wont go wrong using the General. If you dont have him - get him!

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