Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day

image from Wizards of the Coast

Durge, Jedi Hunter
Clone Wars

Date Reviewed: Nov. 21, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 5.00
150 pt: 4.50
200 pt: 4.50

Sith Dragon Durge, Jedi Hunter
Cost: 51
HP: 110
DEF: 19
ATK: +9
DAM: 20

Triple Attack; Resilient; BH +4; Jedi Hunter +4; Regeneration; Lightsaber Resistance

Today we look at the new Durge. He is a hefty mark up from the old Durge. Let's see if he is worth it. For 12 points more, you are getting 10 more HP, the same defense, and you actually lose an attack point. That right there is no where near enough, but of course there is more.

His attack goes from double to triple. That is always a nice boost. Both have BH+4, so no bonuses there. That is where the similarities end. You actually lose flight, which is a huge minus, but i am not sure i would like flight on this figure. The new Durge has resilient. This is a nice way to make him immune to crits without actually having to make him a droid. This Durge also borrows a trick from the Magna bodyguards with his lightsaber resistance. A 21 defense against Jedi isnt too shappy for a non-Jedi. Jedi hunter is also a nice perk. Against a unique Jedi, Durge can shoot for an impressive +17 for 30DAM. That is worth a few points to be sure. Finally both have Regeneration, but the Jedi hunter has regen 20 instead of 10. That is very nice. Regen 10 is nice on smaller figs, bu ton big figs that are going to be focused on, it never adds up to more than an extra shot. Regen 20 can cause some real problems if you can get Durge hidden and not moving for a couple rounds.

All in all, i would say the new Durge is worth his new points, but i wouldnt say he replaces the old Durge. The old Durge is going to be run more for his CE where you will want the new one for his fighting power. He is going to be hell for the Jedi. His lack of accurate will cause you to need to position him carefully, but unleashing a triple with his boosts could be deadly. His big bane of course will be the non-unique, non-Jedi figs with big defenses.

100pts: With as many Jedi as there are in this format, i can see him being good here. 90 DAM from 1 triple is nothing to sneeze at, and he will make most of those shots if he is fighting the likes of Bane and Vader. You also have enough room for some solid support.

150pts/200pts: He will do very well in both of these. San Hill/MTB will work well with Durge as you can aout activate everyone, set him up and then unleash a very nice triple. An ASP can also help you sel him up. Actually, if you want droid support throw in a bulk lifter for some mega HP/cost love. You also have Tyranus LotDS for support as well as the new droids. He is no one man power house, but build right and he should work very well for you.
Durge, Jedi Hunter
Faction: CIS
Cost: 51
HP: 110
Defense: 19
Attack: +9
Damage: 20

Unique, Triple, Bounty Hunter +4, Jedi Hunter, Lightsaber Resistance, Regeneration 20,
Resilient (Immune to critical hits)

Today we review the power shooter of the set. Durge is a lot like Jango BH but much better. Stats are about the same Durge has 10 less HP with 110 which is meh for 51 points but anymore and this guy would be overpowered even more. Defense is the same for both at 19, which is average for a shooter at this range. He loses one attack at +9 but that is very easily overcome. Stats are good but the abilities drive this Gendai to places Jango may never see.

With the similarity in stats comes a similarity in abilities both have JH, BH +4 but then they are different from there out. Durge gets the upgrade to Triple. He has Lightsaber Resistance to help him in case he is based by Jedi. He has regeneration 20 which I cant wait to try out 20 health regained will really add up unlike the old Durge’s 10. Then Durge has an ability called Resilient which is the better part of the droid ability (Immune to critical hits). Just so you know Resilient only negates the extra damage from Crits, not abilities that happen on a crit like flurry or the Big-D. Those abilities all combine to make one amazing piece.

His weakness’s are in the defense and health department cause he’s low in both since people can do 80+ damage a turn consistently now at some outrageous attack. His faction also hurts him as Wizards apparently is making them droid based. Another is not really is not a weakness but a gripe WHY DOESN’T HE HAVE FLIGHT the old one did and this still has the Jetpack, erg!!!

100: 5/5 Big shooter, point format where big damage fast is needed and 49 points for more support (Tyranus, Legacy ;)

150/200 4.5/5 Here San Hill comes into the fold I still feel San Hill is the number #1 way to test your skills as a player and still have a good shot victory. The only reason he isn’t a five is cause 200 is made up of grunts so Durge may have a tough time fending of all the grunts at +9 attack especially the new clones. Still his versatility cannot be ignored.

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.