Flight; Double Attack; Cunning Attack; Greater
Mobile Attack; Accurate Shot; Missiles 30;
CE: Mando followers within 6 gain accurate shot.
Wow, if this Fett wasnt a Mando, i would be almost
ready to declare him the first broken figure in the
game, but since he is in the Mando faction, he
simply brings some much needed power to an
underpowered faction of over costed followers.
His stats are typical Boba (on the strong end i
might add). He has his accurate as always as
well as flight. the first difference is that
this is the first Fett to not have Bounty Hunter,
but he does have cunning for a very nice +17 for 30
DAM. Throw in double attack and you basically
have Boba Merc at this point. The difference
between them is that this Boba does not have
Intuition but does have greater mobile which is far
more deadly. You could say they went ahead and
just incorporated Garm into his abilities.
That is all well and good, but now he gets his
missiles 30 back from his Enforcer version and a new
ability in Penetration 10. He will be down
right deadly to any figure that relies on DRx to
extend their HP. This Boba is also a leader
with a commander effect. Granting accurate to
followers is huge. It ia about the only thing
that really makes Canderous playable. It
really helps with all of the other shooters in the
faction as well. Interesting thing is that his
is the first Mando CE not to apply to allies.
He is extremely solid. The fact he is denied
support form the stronger factions is the one thing
that makes it near impossible to abuse him.
100pts: Possible. You would need some
fringe help to have a good shot, but he is strong
enough that, like Merc, with the right support he
can be deadly to certain squads. Unlike Merc,
though, he only has fringe and Mando to draw from.
150/200pts: He is practically a must for any Mando
squad in these formats and strong enough to be
really good if played correctly. If you
attempt the Mando route, the builds may take quite a
bit of tweaking to get right, but there is plenty of
solid fringe to fill in the gaps. Keep in
mind, though that he can be brought into the Sith
faction via Uliq Qel-Droma's CE. It gives Uliq
some powerful fire support as well as other options.
Give this guy a whirl. He is loads of fun!
SA: Unique Double Attack Flight Accurate Shot Cunning Attack Greater Mobile Attack (This
character can move both before and after attacking.
This character can make extra attacks even if he
moves this turn, but he must make them all before
resuming movement.) Missiles 30 Penetration 10 CE: Mandalorian followers
within 6 squares gain Accurate Shot
People have been asking for a
Mandalorian Boba Fett for some time now and let me
tell you, he was worth the wait. Boba Fett,
Mercenary Commander is easily the best peice the
Mandalorians have right now and he's quite cost
effective as well. For 57 pts we get solid
stats across the board. 120 HP is great.
20 defence seems to be the new standard. +13
attack is outstanding on a ranged piece and, of
course, 20 Dam is standard.
As for abilities, this Fett is
loaded. He can best be described as a
combination of many of his other iterations.
Flight is familiar, as is accurate shot. He
gets Enforcer's Missiles 30. He gets
Mercenary's Cunning Attack. He has Double with
Greater Mobile which, in many circumstances, is far
better than Mobile with twin. Fett, MC can
mobile out, make two attacks on the same or
different targets, and then pop back into cover.
Shoot at an unactivated opponent and you're rocking
a +17 for 30 damage a pop. Oh yeah, as an
added bonus he has Penetration 10 for some crazy
reason. It may never come up but if you run
into Damage Reduction (AT-ST?) then it won't slow
down Fett, MC one bit.
There's one last little perk
that puts the new Boba right over the top. He
grants Accurate Shot to Mandalorian followers in 6
squares. This adds a great deal of playability
to the other pieces in the faction, but Mando's are
still pretty weak as a whole. Boba Fett,
Mercenary Commander is definately a step in the
right direction though.
100pts 3/5: He can do
great here so long as you are lucky on the
initiative rolls. He'll drop fast though once
your opponent closes in, so do what damage you can
before that happens. With 43 pts left to work
with, there could be some good combos out there.
150pts 4/5: Now we can
start getting some real support in there.
Mandos are expensive so you won't have an army of
them in any format, but you can still do well here
if you play smart.
200pts 5/5: If you're
running Mandos at 200, then you need to be running
Fett, MC. Period. Don't let the 5/5 fool
you though . . . you'll still have a hard time
competing considering that this rating doesn't take
into account that Fett's faction as a whole is still
pretty bad. A cunning attacker in a faction
with no initiative control? Give it a shot but
don't expect Boba to be able to carry your squad.
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