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Mara Jade Skywalker

Date Reviewed: June 3, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.0
150 pt: 3.0
200 pt: 3.0

Sith Dragon

Mara Jade Skywalker
New Republic
Cost: 49
HP: 120
DEF: 20
ATK: +13
DAM: 20

Double Attack; Cunning Attack; Stealth; Mettle

Force 1; FR1
Deflect; Force Push 2

The new Mara is an interesting piece.  She is a pretty good Jedi, is very similiar to her older piece, but just doesnt quite seem to out do the old version.  For four more points, you get +10HP and +1ATK.  Her damage is now 20 instead of 10, but you are now dealing with a melee piece instead of someone who can shoot.  Both versions have stealth, but the new one has double where Jedi Mara has twin.  Jedi has deadly, but that will rarely matter.  The one thing that Skywalker has is mettle.  This can be very good if you build around it, but i will get back to that.

Jedi has fixed force, while Skywalker has renewal.  That is always a plus.  Jedi has block where Skywalker has deflect.  Personally i would prefer block because she can effectively gain deflect with a reroll by bringing in a Bith Vigo for evade.  The really big separation point for the two red heads is push vs assault.  Force push 2 can be useful, but when you are a double attacking Jedi, you generally want your target coming to you, excluding of course other multi attacking Jedi.  Assault is so much better.  Jedi can do 120 DAM with her cunning, while Skywalker can do only 60.  Also Jedi can block against other Jedi where Skywalker is just screwed.

The single advantage Skywalker has is her mettle.  Give her evade with a Bith and you only need 7s on a reroll.  Rerolling an attack will maker her either a +17 or a +21 with cunning, which is pretty solid.  Is that enough reason to run her?  Probably not unless you dont have Mara Jedi.  Is Mara Jade Skywalker a good Jedi?  Yes, she is a very solid piece.  Is she as good as her Jedi version? not really.  The only difference is that Skywalker can do more damage on a crit, but ironically its Jedi that has Deadly.  In the end if Skywalker was four points cheaper instead of more expensive there would be more argument to run her. 

100pts:  She cannot do enough damage here to do anything.

150/200pts: In either of these she can be a very solid Jedi.  She would fit in a Jedi squad with Garm double attackers.  She should cross the board fairly safely with a Bith in tow.  In the end, Mara Jedi is a better piece, but if you do not have her, the wife of Skywalker is still solid.

Mara Jade Skywalker
Faction: New Republic
HP: 120
Def: 20
Att: +13
Dam: 20
Double Attack
Cunning Attack
Force 1:
Force Renewal 1
Lightsaber Deflect
Force Push 2
Today we have a somewhat controversial piece.  I'll explain why in a moment.  For 49 points we get decent stats.  120 HP is always a a solid number. The defence and attack are pretty average for a melee beat.  Special abilities are nothing we haven't seen before either.  Double and Cunning will max out her damage at 60 Damage a round.  Stealth gives her ranged protection and access to evade (Bith Vigo) and mettle will help on re-rolls (attack, evade, etc.)  Force powers are decent, if not a little underwhelming.  She only starts with one force point, but renewal takes care of that.  Deflect will add yet another layer of ranged protection to her arsenal.  Finally, Force push 2 is tacked on cause hey, why not, right?
So, why are so many people down on her?  Is she a bad piece?  Well no, not really.  But, her other version, Mara Jade, Jedi, almost totally eclipses Skywalker and cost 4 points less to boot.  First of all, what does Skywalker have that Jedi does not?  Well, we get +10 HP, +1 attack, Mettle, Renewal, Deflect, and Push.  Sounds good right?  Well, look at what we loose.  We loose Jedi's twin attack and Lighsaber Assault dropping the damage output from 120 max to 60 max and also robbing us of the ablility to move and attack more than once.  We are now restricted to melee, unlike Jedi.  We loose block, and thus have no defence from melee pieces whom we now have to base to attack.  Also, spotter no longer works. 
I'm not quite sure what the point of this piece is in terms of competitive play.  We double up on ranged defence and totally forgo the melee defence, but in turn we make her have to base in order to attack.  It seems very counter-intuitive and contradictory to me.  She may be able to make her mark someday, but today I'd be very surprised to see her run anywhere in favor of her alter-ego.
100pts 2/5:  She can do alright if: 1.) You're up against ranged opponents 2.) You can boost your damage somehow (can't fit Han RH and Jaina in, so I'm not sure if you can, off the top of my head) 3.) You can win init, like, every time.  In other words, you have a lot working aginst you.
150 pts 3/5:  You'll see more ranged opponents which helps her odds at survival.  Run her with a Bith Vigo and you have three layers of ranged protection (Stealth, evade with mettle, deflect.)  You can also fit Jaina and Han RH in to pump up her max damage to 80 a round.  Not bad.
200pts 3/5:  It's pretty much the same strategy here.  Unfortunately, her other version works remarkably better using the same strategy.  And it'll save you 4 pts. 

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