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Yuuzhan Vong Shaper


Date Reviewed: June 18, 2008

Ratings:  Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 5.00
200 pt: 5.00

Sith Dragon

Vong Shaper
Cost: 21
HP: 50
DEF: 15
ATK: +5
DAM: 20

Melee; Shaper +10, Force Immune

Today we look at a very simple piece, but one that is very important to the Vong.  Statwise for a commander at 21pts, the shaper actually has very good stats.  50HP means it will take the extra 20DAM hit to go down.  The DEF is solid for the cost and purpose, and a +5 is okay since you really do not want to attack with this piece anyway.  20DAM is very good.

Of course being a Vong, force immunity is base, and she is a melee character.  No biggie, but its this new Shaper +10 ability that is fantastic to the Vong.  What this does is give +10DAM not to the total damage, but to the base stat.  What is the difference?  Simple.  Per the definition, it makes Vong a Base 20 figures, meaning that when a Vong crits they will do 40 DAM instead of 30, which is nice.  The downside is that the shaper has to be within 6 to get the effect off, but the huge plus is that this is an ability instead of a CE, which means that it cant be disrupted.  Its a fine balance between when to move her up into the fight.  IF you move her too early, she will get picked off.  Move her too late and your Vong wont get her full effect.  Either way, she is practically a must for Vong at this point.

100pts: I dont think Vong can do enough damage here to make a difference.  I could be wrong, but i dont think they can live long enough to stand up to Bane and Vader.  She is a bit too expensive here.

150/200pts: As i said she is a MUST here unless running super stealth.  Any Vong with stealth will not have a good enough attack value to hit when attacking, but with Jedi Hunters and Lah, she is a killer.  You can Run Nom to give her super stealth, but that can be a bit of over kill.  Time her movements and possibly bring in a human bodyguard to help her out, and she will be a great piece if you want to play the


Yuuzhan Vong Shaper
Faction: Yuuzhan Vong
Cost: 21
HP: 50
Def: 15
Att: +5
Dam: 20
Force Immunity
Shaper +10 (Vong Allies within 6 squares get +10 Damage.  This bonus damage is multiplied in critical hits.)

Vong fans everywhere rejoice and say hello to the little guy who makes this faction actually competitive outside of a Nom Anor squad.  For 21 pts the stats are pretty decent for a "command" piece.  Defence and attack are low, typical of vong, but 50 HP is decent and we now have the first 20 Damage Vong piece.  But wait, there's more!  It's not enough that the shaper has 20 base damage.  He(She?)'s also going to give it to all his allies within six squares as well!  That means Warmaster too, who can now actually deal damage as well as take it.
The interesting thing about this ability is that it's the only damage boosting effect in the game that actually applies to critical hits.  In other words, if a Vong Warrior crits with a shaper nearby, he will hit for 40 ([10+10]*2) instead of the typical 30 ([10*2]+10).  The Shaper ability in conjunction with the piece we'll be reviewing Friday has truly made Vong a viable option these days, especially with all the new force users and powers running around in today's game.   
100pts 3/5:  It can be tough to squeeze the shaper in at 100 and even tougher to keep him safe.  Even with the shaper, Vong still have trouble in this format.
150 and 200pts 5/5:  If you're running Vong (and NOT playing a Nom Bomb,) you're running a shaper in either of these formats.  The only real question is "how do I keep him safe?"  Once the shaper drops, it's often ballgame.  The best option out there right now is to run Nom and Ooglith the shaper (giving him stealth and therefore superstealth.)  When I played him, I simply ran a bodyguard with the Shaper and tried to keep him out of LOS.  No matter what you do though, keeping the shaper alive is the name of the game.

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