Today we do the most powerful uncommon since the
Jedi Weapon Master. For only 13pts, you are
getting an above average 40HP, an average 15 DEF, an
obscene +12 ATK, and a standard 10DAM. IF that
wasnt enough, you also get stealth. This is
crazy with all of the stealth help that they can get
(Nom, Vigos, Calixte). If the +12 ATK wasn't
high enough, he also has BH+4 to give him a whopping
+16 against uniques. Characters two and three
times the cost would die for that kind of attack
stat. Add in everything else and you still get
one more trick. The KDBH also has self
destruct 40! This thing is a melee character's
The one balancing factor to his incredible stats is
that he only does 10 base damage. Characters
will not hesitate to move away from the KDBH because
most characters can afford to give up the measly
10DAM from an AoO. You can use characters like
the rodian hunt master and the weequay leader to
boost that, but otherwise his DAM is insignificant.
Good thing too. A simple boost from 10DAM to
20DAM would send him from 13pts to somewhere in the
neighborhood of +30 points given a few more HP.
There are so many ways to run this piece your head
can spin. He can make a nice jamming piece to
make double attacking shooters move away from him.
You can use him in super stealth squads, or run an
army of them and run something like a lightning
squad, flamethrower squad or missile squad.
From one to a swarm, this mini is just crazy good.
100pts: Not likely here. The base damage is
what holds him back, but then again his biggest
enemies are not very prevalent in this formant.
Pair 5-6 of them with Nyna and it could do some
damage, especially to Jedi if you can get the SD40
150/200pts: Here you can do any thing with them as i
said above. Base the squad around them or use
them as filler and they are pretty cool. Their
drawback is their damage from attacks, but i have
seen them run with Vader, CotS for the reroll for 20
DAM or the SD40 if it misses. My only problem
with these squads are that they are rarely going to
miss an attack, and when they do miss it may not be
when you want. You can also use them with Fett,
Enforcer for some fun missiles 30/SD40. On a
bad roll that is 70DAM right there.
Kel Dor Bounty Hunter
Bounty Hunter +4
This week we're going to do a
couple of the more interesting non-uniques. Today
we start with a real bargain: the Kel Dor Bounty
Hunter. For only 13 points we get quite a
package. 40 HP is solid. The defence is
a tad low, but bearable. The Attack is at a
rockin' +12! That's higher than a lot of
uniques for a fraction of the cost. This is
offset by only 10 base Damage.
The special abilities really make
this guy shine. Stealth means you have
several options available to you. Bring a Bith
Vigo for evade. Bring Nom or Nyna for
superstealth. Bounty hunter +4 is stupid
awesome on top of the base +12 attack. He only
pings for 10 Damage, but it's almost guaranteed.
Plus, there are so many ways to boost damage, such
as cunning from Jabba or Advantageous from Han, RH
or Lord Vader. Give them accurate with Veers.
+3/+3 from Thrawn. There are just so many
options here. And lets not forget that
self-Destruct 40! Goodness, normally if a 13
point piece does 40 damage before dying, then you
got your money's worth, so to speak. Coupled
with super-stealth, this little guy can be a major
pain. Have fun with it and be creative!
100pts 3/5: It'll be hard
getting enough of them here with the right CE
support to make it work. If your opponent is
all melee though, he's going to take a lot of SD to
150pts 4/5: Here the Kel Dor
gets a huge boost from the ridiculous number of CE's
you can give him.
200pts 5/5: Run Nyna and
watch your opponent cry as he has to base your time
bomb (who practically can't miss, btw) and take 40
damage to the face for a wimpy 13 pts. Abuse
the crap out of this guy here.
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