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Moff Nyna Calixte

Date Reviewed: July 26, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Sith Dragon

Moff Nyna Calixte
Cost: 18
HP: 40
DEF: 14
ATK: +5
DAM: 10

Recon; Stealth

CE: Characters gain +10 DAM against characters with stealth.  Characters with stealth gain super stealth.

Today we look at the single most game changing figure from the Legacy set.  Nyna is more than she seems in the comics and flat out CANT be seen in the game.  Her stats are very typical for an Imperial commander.  40Hp means you need to hit her twice, no matter your damage out put.  Her defense are low and she only has 10 DAM.

She does have recon which can be a help initiatives since you generally won't run Thrawn in her squads, although you still can.  She also has stealth.  This is big when you get to the second half of her commander effect.  So far she is pretty boring.

With her being a commander, let's see what she commands.  The first half can be nice in certain cases.  Any time you can get some extra damage is a bonus.  It means you will do either 20 or 30 DAM against stealth, but that is not what makes Nyna so good.  I summed up her CE above to its simple form.  Basically, what makes her so good is that she grants super stealth to allies in your squad, including herself.  This brings a wealth of possibilities to the imperials.  You have the standard fringe stealth  pieces that Nom has access to, including the Kel-Dor bounty hunter, but here are some Imperial ideas.  You have the Storm Commando, the Shadow Stormtrooper, the scout trooper, either of the noghri, or the Shadow Guard.  These are all some seriously nice pieces.  Of course you have to worry a bit about disruption, but otherwise you are good to go.

100pts:  Believe it or not, she actually IS playable here.  I recently tried her with a Storm Commando and five Kel-Dors, and it did pretty well.  It is fragile, but if you can play it carefully, it has some nice potential to hang with a lot of builds.

150/200pts: Either of these she is very playable as you have lots of room for figures.  Of course the more points the more support you can bring (mainly General Veers).  Most of the Imperial hitters with stealth are very solid and have some nice damage output.  They are just fragile, which Nyna helps with.  If you like Super stealth squads, you are going to like her and the squads she can run.  She also makes for some nice help for support shooters to help Jedi you might run.  Give her a go.  She is pretty good.

Moff Nyna Calixte
Faction: Empire
Cost: 18
HP: 40
Def: 14
Att: +5
Dam: 10
CE: Characters in your squad (including this one) get +10 Damage against enemies with stealth. 
Characters in your squad with stealth (including this one) and who have cover cannot be targeted by nonadjacent enemies.
I'm back today with a review of one of the newest commanders for the already CE heavy Imperial faction.  Ignore the stats . . . keep Nyna as far away from the fight as posssible.  She's here for one reason, and that's to give anyone in your squad with stealth superstealth.  As annoying as those Storm Commandos used to be, now you have to get adjacent to even shoot the darn things.  As an added bonus, everyone in your squad does +10 damage to any fig with stealth.  So not only is she like "I'm gonna pump up my steath users," but she's also all "I'm gonna penalize you for bringing stealth of your own."  Another plus is Recon, but it won't come into play too often considering you'll probably run Thrawn as well.  But still, Recon on a piece with superstealth can come in quite handy.
Storm Commandos are the most obvious choice for this abilty, as well as the most effective, but it also works for Shadowtroopers, Noghri, as well as a plethora of fringe pieces with stealth.  She's highly effective in the right builds, and pretty cheap to boot.
100pts 2/5:  I wouldn't try it here, just due to the nature of this format.  There's lots of beats running around, which means superstealth is pointless and costs a fifth of your squad.
150pts 4/5:  More shooters, more points to play with . . . she starts working great here.
200pts 5/5:  Nyna squads can utterly dominate here with a good build.The most effective one I've seen was Lord Vader black and blue with gran raiders and 2 Storm Commandos.  Untargetable swap fodder.  Commandos shot for 80-100 damage a turn (Deadeye, cunning, advantageous from Vader, +10 against stealth when applicable.)  Killer squad.  Of course there's always a chance you'll run into Force Sense or "It's a Trap!" . . . so take that into consideration.

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