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Chameleon Droid
Clone Wars

Date Reviewed: Dec. 14, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 4.00
200 pt: 4.00

Sith Dragon Chameleon Droid
Cost: 26
HP: 60
DEF: 16
ATK: +6
DAM: 20

Wallclimber, Invisibility, Mines 20

Today we look at one of the two new "hot" droids for the separatist armies. The Chameleon droid is a rather cool figure. It being a droid, its stats are quite deceiving. The 60HP is actually pretty good for a 26pt droid. Anymore and i would call this figure borderline broken. The 16 DEF is solid for a droid. The +6 attack is horrible, but at the same time, this is a droids we are talking about, so you never really have to worry about low attacks on droids, and it has the base 20 DAM.

Now let's talk boosts. The defense is actually a 20 because there is no way you are going to run this thing without the new Grievous, so that is very solid for a droid. That makes it pretty much immune to grunts. The attack is also much better than a six. If you are running Grievous, the Chameleon has a +10 ATK. Add a battle droid officer, and you are sitting at a +14 ATK. Not too shabby.

Okay, but it only has one attack right? Nope, guess again. Again, if you are running Grievous the Chameleon has twin attack, which is sweet. Its this next part that i love. Many people have gone way way way way back to their Clone Strike figures, and dug out their Geonosian Overseers to give this thing double attack. You now have a 26 point figure with a 20 DEF, +14 ATK, and an effective quad attack. The only thing this thing is missing is accurate, and thank God it doesnt have that, or it would be really sick.

The final two abilities make it even better. The first is Invisibility. Basically, cover or not, you cannot touch this guy unless you are adjacent to him. It is a permanent cloak/super stealth that cannot be taken away. The last ability makes this even better. Mines 20 makes it so when you move adjacent to this character you roll a save. Make it you are fine. Miss it and you take 20 DAM. Out this all together and you have one potent package.

This piece has only two real weaknesses. The first is lack of accurate, so it wont be able to attack characters with stealth, but unlike most figures that rely on some sort of SS/cloak, this figure does not suffer from having to advance since it can do so right down the middle of any board and still cant be attacked. The other is the bigger weakness. If this thing hits a powerful source of disruptive, Kyle especially, but even R2PO and Talon can cause problems due to the lack of accurate, its in trouble. We ran a team tournament and matched a Kyle/Mara squad against some chameleon droids. The droids got slaughtered.

There ar etwo rules issues i would like to point out. First, if you have them next to each other and an enemy enters an overlapping square, he only has to roll the mines save once because the two cases of mines in one square would be considered a violation of the stacking rule. Secondly, due to the wording, mines DO trigger when a character with flight goes over them. All that is required is the character enter the square. Flight only prevents Attacks of Opportunity.

100pts: I dont think they will work here simply because they are so CE dependent. You cant run two of these with two overseers, a BDO and a couple ugs, and they are not too bad, but i still dont think like that they will be able to generate enough damage output. One with Grievous may work okay against shooters. They may eek out some wins, but this wont be their optimal format.

150/200pts: Here you can get plenty of help because you can get all the CE's and additional help you need. Run 1-2 of these with 1-2 Lancer droids and you have a killer combo! The one thing with these sqauds is they tend to be low on activations, but they have a massive amount of damage output.
Chameleon Droid
Faction: Separatist
Cost: 26
HP: 60
Defense: 16
Attack: +6
Damage: 20

Wall Climber
Invisibility (Cannot be targeted by nonadjacent enemies)
Mines 20 (An enemy that moves adjacent to this character takes 20 damage; Save 11.)

Today’s MotD is the Chameleon droid. This droid is actually pretty good by itself and very good with GG, DAC. There are many reasons for this.

His stats aren’t great without GG, DAC with a decent 60 health, an average 6 defense and a pretty low 6 attack, his damage however is a surprising 20 all decent with the exception of the attack. However, With GG, DAC those stats become very good actually but those are only the tip of the iceberg with the Chameleon.

His abilities are all good in that there pretty synergetic. With the new ability Invisibility, you have to get adjacent to attack the chameleon NO EXCEPTIONS, COUNTER, OR ANYHTING. The only drawback is that he never has cover but I am sure most will be willing to sacrifice that. Then Mines 20 compliments Invisibility greatly basically if anyone wants to do damage to the chameleon it has to risk taking 20 damage (avoidable by save of 11). He is a droid so he cannot be affected by crits which means almost no one can kill him in one hit.

He has no glaring weakness’ that come to mind I am sure he has some but there so minor there almost unnoticeable.

100: 3/5 There good here but without GG, DAC there really not that great, and there’s no room to have GG, DAC, and 2-3 Chameleon Droids.

150/200: 4/5 They are great here with GG, DAC a real annoyance but still beatable so not quite a 5 but a high end 4.

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