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Noghri Commando


Date Reviewed: Aug 7, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.00
150 pt: 3.00
200 pt: 3.00


Noghri Commando

Faction: Empire

Cost: 23


HP: 60

Def: 17

Att: +8

Dam: 20




Double Attack


Cunning Attack

Poison +10



Today we have a major upgrade from the original Noghri.  Stat wise he looks ok for 23 points.  60 HP is solid, as is the 17 defence.  Attack is at a minimum +8 and the 20 dam is basic as well.  Cunning attack, however, willl pump up that offence, as will poision +10.  So now we're looking at +12 for 30-40 damage on an unactivated opponent.   Stand still and you get to do it twice.  The Commando also has stealth, so immediately you should be thinking Nyna.  This guy really needs superstealth to work because, unfortunately, he's melee.  Consider Thrawn as well for a +3/+3, (nearly) guaranteed initiative, and the swap, and the Noghri becomes pretty deadly.  Between superstealth and a 20 defence, he can be a bit of a pain to take out before he gets to put some hurt on.


Really, if you're playing Empire superstealth, you're going to have to decide which is better:  the Noghri Commando or the Storm commando.  Both have SS with Nyna.  The noghri has slightly better damage output and attack, 20 more HP, and the same defence.  However, the Storm Commando has range on his side where the Noghri doesn't.  The SC is also 6 points cheaper (17) and has door control to boot (satchel charge.)  When it comes down to it, the SC will usually be the better candidate.  The only big advantage the noghri has is that he in an uncommon, while the SC is a rare, making him fairly difficult to get.


100pts 2/5:  I think he's a little too pricy here to work. You're relying heavily on initiative which you have little control over in this format.  If you run Nyna it might work, but it's a little iffy to me.


150/200pts 3/5:  With Nyna and Thrawn, he's pretty solid.  The melee attack really kills him here though, as typically  you'll get to double attack one time before loosing 23 points.  If he does his share of damage before that happens then you're probably doing ok, but realistically you're almost always better off running Storm Commandos instead.   

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