Today we look at the newest Sith Lord from
the Legacy comic. 76 points puts him up
into the elite costed Jedi, but is he worth
it? for that 76 points you get stats that,
quite honestly, are pretty mediocre for the
cost. Characters all the way down into the
50s have stats like this. This usually
means there there is something else causing
the point boost. He has triple attack.
This alone usually adds 10 points to a
character. Three attacks are good, but keep
in mind that he will be rolling 9-12s
against most of today's jedi. Deadly attack
is good, but it really wont add much as a
whole. VCA6 is where things start to get
interesting. Essentially, Krayt has a 70%
damage reduction that works against Jedi.
This allows him to practically ignore grunts
and shrug off bigger blows that would kill
most.
His force powers are good. He has renewal
and force lightning, so he can do damage
from range that cannot be evaded and can
help control bodyguards. He also has sweep,
so again a form of crowd control. Nothing
overly threatening, but not bad. His CE is
good. He is essentially a General Windu for
the Sith. The difference is that he doesnt
have the support that windu has. It is a
good CE, but the range hurts and the lack of
solid grunts stings as well.
So is he worth the points? For the most
part yes. He is big and can last a very
long time with his VCA6, but he is similar
to Bane in that if your opponent can
concentrate on him, he will still fall fast,
and not effectively earn his cost.
100pts: He has the beef to last with the
big boys here, but he really doesnt have the
faction support that many of the others
have, and his average stats dont help as
well. His success or failure is going to do
more with your skill than the quality of the
piece.
150pts: I actually think he suffers a bit
here, like Bane. He is still good, but like
Bane he doesnt have the offense to hold the
team by himself against the top squads, even
though those squads are shifting more.
Again, any success or failure is going to do
alot with how well you play him. The Sith
need more tech support for this level.
200pts: Here his viability goes up a bit.
You now have enough room to bring in more
power, and he doesnt have to shoulder the
load, whether it be someone like Cade, or a
meat screen for someone like Lumiya. You
will still need to be very careful how you
play him, as again the lack of Sith support
really hurts. A stable of beef doesnt help
much without the smaller tech support. Just
ask the Seps about that. He is good and
will hopefully get better as we get more
Sith pieces and the faction fills out more.
willis
maximus
Darth Krayt
Faction:
Sith Cost:
76
Hit Points:
130 Defense:
21 Attack:
+14 Damage:
20 Special
Abilities: Unique; Pilot; Melee Attack;
Deadly Attack; Triple Attack; Vonduun Crab Armor 6 Force Powers:
Force 2; Force Renewal 1; Force Lightning 2;
Lightsaber Sweep Commander Effect:
Followers within 6 squares gain Extra Attack
(On its turn, this character can make 1 cumulative
extra attack instead of moving).
Keeping in tradition with the Sith faction, Darth
Krayt is a high cost melee beatstick. We'll decide
shortly whether or not he's worth the hefty 76 pts.
At first glance his stats are solid . . . but lower
than you would expect from a piece in this range
(think General Windu or Vader JH.) The only thing I
think is simply too low is the +14 attack with no SA
to boost it (outside of Wicket, flanking support,
etc.) Triple attack is always great but with no way
of Krayt by himself boosting the attack or damage
ratings I feel like he falls flat . . . for nearly
half of a 200pt squad. Lightning 2 helps make up
for this a bit by allowing Krayt to auto-30-damage
from six away, but it's still going to be difficult
doing enough damage to a high defence beat. So, as
far as offensively, he's decent but not what I
like out of a 76pt piece.
So how bout defensively? Well, 130HP is low for a
Sith Lord in this range and the 21 defence is
average. However, Krayt more than makes up for this
with Crab Armor 6, courtesy of all those crazy
experiments the Vong ran on him. Crab armor works
on anything from force powers to lightsabers, so
whenever Krayt takes damage from anything at all,
roll a 6 or better and reduce the damage by 10. A
great ability and the only instance of it being on
anything other than a Vong. Suddenly he doesn't
seem so bad, considering his ridiculous
survivability. He's got one more good thing going
for him as well.
His CE was plundered straight off General Windu's
card, granting all followers an extra attack. That
means all his sith buddies who don't have CE's
themselves get to swing/shoot once more per round.
Nihilus can triple. Lumiya can too, but with the
added bonus of her Melee Reach 3. Even the mighty
Bane can now drop three 50 damage bombshells on an
adjacent force user (although I admit running these
two together is overkill and a very bad idea.) All
those great fringe followers work great as well.
Cade in particular comes to mind as he would now be
able to shoot 6 times if he stands still (triple +
twin) . . . and as an added bonus, his splash will
rarely ever hit Krayt due to the Crab Armor save
(12.5% chance is all.) In short, lots of good
synergies with this CE.
100pts 2/5: Bane will kill Krayt in two activations
regardless of Crab Armor. Vader JH will kill him in
2 plus change (plus he needs 9's just to hit
Vader.) He really needs to be able to stand
toe-to-toe with pieces like these in this format if
he's going to be 3/4's of your squad. I wouldnt use
him here.
150pts 2/5: Here he gets a little better as you can
bring in some support to benefit from his CE.
Unfortunately he's still more than half your squad
so it's going to be tough keeping him alive for
long.
200pts 3/5: If you're going to run him, do it
here. There will be plenty of options for support
and good synergies with other high cost beats. Not
top tier, mostly due to his faction, but he can
tough it out ok with the right friends.
(Side note: Don't even ask why he has pilot.
Currently this does nothing for him. Look forward
to a possible synergy in a future set.)