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Biggs Darklighter
Set: Alliance & Empire

Date Reviewed: Sept. 5, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1.00
150 pt: 4.00
200 pt: 3.00

Sith Dragon Biggs Darklighter
Cost: 26
HP: 50
DEF: 15
ATK: +12
DAM: 10

Careful shot; Deadeye; Double Attack; Grenades 10; pilot

Today we look at a fig i really like, but can be kinda hard to use. For 26 points you get a mixed bag. His HP and DEF are pretty low, especially for a unique, but a +12 ATK is nice. The base damage is deceiving. If this was all Biggs had, then he would be highly over-costed, but he does get much better. The downside is that you have to have Biggs standing still, but if you can get Biggs to not move for a single turn, all of a sudden you have a fantastic figure! With all of his abilities, you have a double attacking, +16 ATK for 20 DAM. For only 25 points that is damn good. I could care less about the grenades, but his pilot ability not only gives him an added defensive ability, but gives you cause to dust off an otherwise unused figure in Wedge Antilles. When teamed with Wedge, Biggs gains evade to help stretch his Hp out a ways. Add in other supporters that the rebels have, such as Chewie RH, Princess and the various Hans and you get a lot of help again.

100pts: Way too fragile here.

150/200pts: Here he can see play. He is more suited for the 200pt game because he can bring more help, but he can be run either one. Princess is pretty much a must anymore for any rebel squad, but more so with Biggs. With her CE, he becomes a triple attacker at +16 for 20 DAM. Not bad. You won't see him in any highly competitive tourneys as he is still just too fragile, but the can be a lot of fun to play otherwise.
Darth Liserak Biggs Darklighter

Faction: Rebels
Cost: 26
Hit Points: 50
Defense: 15
Attack 12
Damage: 10
Special abilities
Unique. Pilot

Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4

Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)

Double Attack (On his turn, this character can make 1 extra attack instead of moving)

Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)

This is one of those new characters that fit with the new pilot theme for
the rebels. Since he is a pilot he can be used with wedge and gain evade. He
has a great attack for a shooter for only 26 points. He could double attack
for 20 damage (each) at a +16 attack. He is a must for pilot squads.

100 1/5 He just can't deal enough damage in this format.

150/200 pilot squads 5/5 he is a must for pilot squad.

150/200 3/5 He is still a good figure.

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