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Set: Universe

Date Reviewed: March 2, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1.00
150 pt: 1.00
200 pt: 2.00


~The Jumping Flea
Hey all! Todays Review is on my ALL time favorite huge miniature. The Mighty (well not really) Rancor!

Here is its stats:

Cost: 33
Hit Points: 100
Defense: 18
Attack: +8
Damage: 20

Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Melee Reach 2 Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack.
Regeneration 10 If this character doesn't move on its turn remove 10 damage from it at the end of that turn.
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects.
Speed 8 Can move up to 8 squares and attack, or double that number without attacking.
Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.

So this guy looks good right? No, not really... If it were not for Savage and this guy being so gosh, darn huge, he could be played. There is really not a whole lot to say here on this beast (that really is not all that
beastly) as a playable figure. He can be used with Exar, just not as well as most Savage beasts.

Now if you go to the *fun* aspect of this thing, THAT is a completely different story! These things are a blast to run as long as you can control them (Empathy is needed). Teamed with a Nightsister Sith Witch (Empathy) these Brutes can actually do quite well, (in a relaxed enviorment that
is....) as they benifet from Commander Effects. Thrawn comes to mind here
(+3 to attack and defense), along with Weequay leaders (Mighty Swing), Rodian Huntmasters (Deadeye) and Stormtrooper Commanders (+10 damage). You can essentially have one Rancor triple attacking at +11 for 50 damage(!) a pop. Granted now your ENTIRE squad is devoted to the Rancor it is very fun.
(*Sigh* again ONLY in a *fun* game....)

Another *Fun* way to run these guys are three at a time as a 100 point squad. (Assuming you have 3 $40 VR Huge miniatures... Who doesn't?) They bite the dust fast, an automatic loss on many maps and control where they want to go with Savage, but c'mon, look at your opponents face when you put three of these guys on the table! Or you can go with another cool squad, *The Battle of Dathomir* (2 Nightsisters, 2 Rancors). This is a little better, just not good outside of *fun* games.

100: (1) Huge+100=Non-Playable.... Sorry!
150: (1) See 100
200: (2) ONLY with Exar, even then not worth it. (Team with Thrawn for *fun*
Sculpt: (5) The. Coolest. Mini. Ever.

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