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Admiral Piett
Set: Alliance & Empire

Date Reviewed: June 7, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.75
150 pt: 4.00
200 pt: 4.50


~The Jumping Flea
Hey guys, sorry about the short review, I had a busy day! Todays mini is an incredible one. Admiral Piett.

Ok so for the 20 points you pay for this guy you get very low stats. This guy is not a fighter though. He has Recon, which is a great move in itself.
His Commander Effect is where he really shines. "Trooper Followers within 6 squares gain Opportunist." Yeah, that +4 to attack and +10 damage against activated enemies is quite amazing. A simple Stormtrooper now shoots an activated enemy at a +8 for 20 damage. An Elite Stormtrooper at a +12 for 30. Combine this sucker with Vader IC (See my Vader review 6/6) these 5 point grunts can dish out some SERIOUS damage and not be hit with the most amazing defense for their points in the game. A 5 point grunt with these Commanders can have a 22 defense (Same as Mace Windu) and a +8 attack for 20 damage. (Same as Han Solo in Stormtrooper Armor) That is just insane.
Because of this commander, pure Trooper squads are now a viable threat. Just watch out for Disruptive!

100: (4.0) With Vader IC and loads of troopers; it may work.
150: (4.9) Again, pure troopers and Vader can kick some serious butt.
200: (5.0) All that is great in 150 is better in 200!

(Another key tip: Sandtroopers on Dewbacks are now complete BEASTS for their points. With Piett and Vader they will have a 23 defense, 60 HP and a possible +12 for 30 damage. (Momentum and Opportunist) All that for a measly
15 points! See my Squad "Hell Riders" in my squad page for complete abuse on

Check out my Squads

Hassan Ninkin Here's my Piett review: nickname: Hassan Ninkin

Admiral Piett
Cost 20
HP 50
Defense 15
Attack 5
Damage 10

Unique, Recon
CE: Trooper followers within 6 gain Opportunist

So the Empire has added yet another commander to their ranks, no big surprise there. However, Piett gives the Imperial player an entirely new advantage to work with. Since Stormies are likely the best 5 point piece in the game, Piett gives you even more incentive to field an entire battalion at once. I'll assume he's not the only commander you've got going for you and suggest that an entire squad of +11 30 damage Accurate shooterswith a defense score well above a 20 should be able to neutralize most threats they face.
I think this may have been what old Ben Kenobi meant when he said that only Imperial troops are so accurate.
Recon probably won't save you with the advent of Han Solo, Rogue, and it seems useless when you've got a 37 point guarantee on your side.

Final rating:
100 point: 1.5/5 Don't bother. It takes too many points to build a good imperial CE squad, and there are better choices at this price (Veers)
150 point: 3/5 He should start seeing some play here, since you can afford other commanders to complement him.
200 point: 4/5 Imperial commander effects keep getting better.

I like Piett enough that I still field him in 150 games, but remember tos pend your points wisely in a Piett squad, because you need to be able to outactivate your enemy.

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