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							Mara Jade, 
							Jedi 
							Set: A & E 
							#37 
							Date Reviewed: June 28, 2007 
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst.  
							3 ... average. 5 is the highest rating. 
							100 pt: 2.00 
							150 pt: 4.00 
							200 pt: 4.00   | 
						 
					 
					
					  
						
							| 
							
							
							Sith Dragon | 
							Mara Jade, 
							Jedi 
							Cost: 45 
							HP: 110 
							DEF: 20 
							ATK: +12 
							DAM: 10 
							 
							Cunning Attack; Deadly Attack; Lightsaber; Stealth; 
							Twin Attack 
							 
							Force 4 
							 
							Lightsaber Assault; Lightsaber Block 
							 
							 
							Today we look at the lone new republic piece of the 
							set. Since it was released the NR has not gotten 
							very many figs, but it seems that when they do get 
							some, they are fantastic! Mara is no different. She 
							is a pricey 45 points, but man is she ever loaded. 
							All of her stats are very solid. I am not a huge fan 
							of the base 10 Jedi, but in the end the only 
							differences is when they roll a critical. Ironic 
							since Mara has deadly attack. 
							 
							Of course all of the Jedi have lightsaber so they 
							can do 20 DAM when basing someone. Mara also has 
							Cunning and twin so she can become a whopping +16 
							for 60 DAM! What makes her offense even better is 
							that she has assault, which now means if Talon helps 
							you win the init you can now attack one character 
							for a huge 120 DAM! The nice thing is that she can 
							shoot, and if she can get cunning, she can really 
							soften up targets before they even get to her. 
							 
							Defensively she has some nice options as well. She 
							has stealth to protect her from non-accurate 
							shooters, or you can run a Bith Vigo and give her 
							evade. She also has block to deal with Melee 
							characters. With four force points, you can really 
							let loose with your force spending. If you decide to 
							run Master Skywalker, then she will start with five 
							force points, so she is set in the force department. 
							 
							100pts: I don't know if she is competitive here yet. 
							If you can get the init you can do 120 DAM to a 
							character in one activation which is huge, and for 
							only 45 points, you have lots of points to play 
							with, but the problem is you are missing her bestest 
							bud. 
							 
							150pts: Not only is she playable here, but she is 
							one of the top squads. The basis for the squad is 
							her, Talon, Jaina and Han in Stormtrooper Armor. It 
							gives you recon, disruptive, and a charging assault 
							for both her and Jaina, so if you win init, you can 
							really hammer at your opponent. Lobot is there as 
							well for activations and customization. It is a very 
							good squad, but you have to be careful when running 
							it. 
							 
							200pts: She actually takes a bit of a dip here 
							because of the thin selection of NR characters, but 
							she is still good and still playable. It seems the 
							NR right now is only as good as the Han you bring in 
							with you, but that is nothing new. 
							 
							 
							"Dude, the fat guy totally just blew up!" -Pink 5 
							 
							"The Bothans rooked us again." Obi-Wan (pink5 
							Returns Vol2) | 
						 
						
							
							Jedimaster 
							1089 | 
							Mara Jade, 
							Jedi 
							New Republic 
							Points: 45 
							Hit Point:110 
							Def: 20 
							Att: +12 
							Dam: 10 
							 
							Stealth, Twin, Cunning, Lightsaber, Deadly Attack 
							 
							Force 4 
							Lightsaber Assault  
							Lightsaber block 
							 
							 
							Hello everyone, I'm the new reviewer here, I'm on 
							the WotC boards as Jedimaster1089. 
							 
							Alright so today we get to see the New Republic's 
							new beat stick, Mara Jade. For her abilities she is 
							seriously under costed, but hey the New Republic 
							need the boost. She can easily bring the New 
							Republic to tier 1 tournies.  
							 
							Lets just look at her abilities for now, She has the 
							ability to deal 120 damage in 1 round, AFTER moving 
							6. The only other figure that can match this damage 
							out put is Lord Vader, only difference is that she 
							has more attack then him. With a whooping +16 attack 
							for 30 damage adjacent adjacent unactivated enemies 
							she can put a dent in any figure. Not only is she 
							able to move 6 and attack 4 times but because of 
							stealth she is able to close into the enemy more 
							safely than other beatsticks. Also she is able to 
							shoot a few times on her way up for 20 damage a shot 
							with cunning. Once engaged in combat if shes up 
							against someone such as LV or Bane then she can 
							block their attacks also, although deflect might 
							have been more helpful.  
							 
							Now on to her stats. For 45 points she has amazing 
							Stats. 110 hp to start out with a good. The extra 10 
							hp lets her live an extra attack from most attacks 
							she with take 6 hits to bring down. Then 20 def is 
							very good for todays game also. Then +12 attack is a 
							very good base attack for a shooter. the highest in 
							the game is 13.  
							 
							Now her Synergy with the NR is great. By adding 
							Talon Karrde for Init control she will be able to 
							cunning attack more. Then through Jania you can 
							rbing in Han RH or Han ST, Han RH boosts her damage 
							output even more and the Han ST allows her to run 12 
							and attack somebody for 60 damage. Not a bad combo 
							at all.  
							 
							 
							2/5 100pts. Not enough support for her 
							4/5 150/200 This is the playing field for her, Now 
							she can benefit from many different commanders. | 
						 
						 
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