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							Republic 
							Commando BossSet: Champions of 
							the Force
 #33/60
 Date Reviewed: July 5, 2007
 
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst. 3 ... average. 5 is the highest rating.
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							| Sith Dragon | Republic 
							Commander Boss Republic
 Cost: 19
 HP: 30
 DEF: 17
 ATK: +9
 DAM: 20
 
 Order 66; Stealth
 
 CE: At the end of this character's turn, one 
							follower, whose name contains republic commando, may 
							make an immediate attack.
 
 You may be wondering why we are doing Boss now in 
							the middle of A&E pieces. Well, it has to do with 
							his interaction to Tuesday's piece, but more on that 
							in a minute.
 
 Boss is a very solid piece for only 17 points. All 
							of his stats are right on par for his price range. 
							Not only that, but he falls into the jurisdiction of 
							the Bacara effect and is a key piece to super 
							stealth commando teams. His CE is nice because it 
							squeezes one more attack out of a commando follower, 
							mostly likely to be Sev.
 
 Now why bring him up this week? Because he makes a 
							crazy fun squad with Governor Tarkin. When you run 
							the Governor with Boss, Boss then gains double 
							attack. Tack on his extra shot to a Sev, you 
							essentially have a 19 point piece with triple 
							attack! If you can catch your opponent in a bottle 
							neck, you can mow them down faster than they can 
							squeeze through. The down side to this fun squad is 
							that A) its expensive and B) It is low on HP. Since 
							you have to run Emperor, Sith Lord to get the O66 
							guys into the empire, you end up not having room for 
							Thrawn without sacrificing too many Bosses. If you 
							do get bull rushed and miss too many attacks, the 
							squad can fall fast, but with a double attacking 
							Bacara and Quad attacking emperor you have a lot of 
							fire power to use.
 
 100pts: not real good here.
 
 150pts: Here Boss is playable. You will most likely 
							want to stick with basic Republic super stealth at 
							this level and not more than a couple of them. The 
							+9 attack of the commandos is their biggest drawback 
							as you will have a hard time with big Jedi rushing 
							at you under cover.
 
 
 200pts: Here you will have plenty of room to play. 
							You can bring him in to the empire via Sith Lord or 
							you can run with the republic for basic O66 
							goodness. You won't ever want to run more than 1-2 
							unless using Tarkin, though because you will want 
							more followers than commanders, but with Tarkin, 
							load your squad up with a lot of Bosses and have 
							fun! Either way he is a very good figure for his 
							cost.
 
 
 "Dude, the fat guy totally just blew up!" -Pink 5
 
 "The Bothans rooked us again." Obi-Wan (pink5 
							Returns Vol2)
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