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Qui-Gon Jinn
Set: Clone Strike

Date Reviewed: January 30, 2007

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt:
200 pt:



Sith Dragon


Qui-Gon Jinn
Cost: 40
HP: 110
DEF: 20
ATK: +15
DAM 20

Double Attack

Force 5
Force Absorb; Lightsaber Block; Surprise Move

Today we jump WAAAY back to clone strike. Qui-Gon Kicks off our Jedi of Prophesy Week, so lets see how the Jedi that continuously rebelled against the council and found a certain little boy (commence Jar Jar flashback now) stacks up.

Stat-wise Qui-Gon is very solid. 110HP makes him much sturdier than many of the smaller Jedi out today. The DEF and ATK are also very solid and in the upper tier of Jedi, and of course you have the base 20 DAM.

He has some nice abilities as well. Double attack is a good for offense. Block is some decent defensive power, and with 5 points he has a nice force base to draw from. Then you have his signature move in surprise move. It allows you, after initiative is determined to move 6 squares. This is good in a few ways. It can get you get away from a triple attacker and avoid a net 1 attack. It can let you get next to an attacker if you win init and get your double off, or just get out of the way of a shooter. It also enables some fun with the doors if you want to get a shot off and then have them close. His last power is great in a world of lightsaber assaults and sith rages. Force absorb gives him some nifty defense against adjacent force powers.

So why doesn't everyone play him? In today's game he is a bit over costed, seeing as the released a new version of him who is just as good for 5pts less, but not so much that he is not playable.

Surprise move is better than master speed, simply because it allows you to unleash a double attack versus having to run up there and then wait a turn. Sweep and Anticipation are very good powers, and Force spirit can be huge. So which one is better? It depends on the squad, but either is playable.

100pts: While it wont be a top squad, he could be played here with good results, just not so much against the dominating tier of squads.

150pts: Here he is playable. I ran him with Master Yoda and did very well with him, but again here you need to make every point count, so he won't fit into many squads.

200pts:Here he can go with CS Yoda for that extra reroll on block, or General Windu for a solid triple attacker. Point for point, yes the JWM is a better piece to use, but for those that want to try something different give Qui-Gon a try. He is one of my favorite pieces.

"Dude, the fat guy totally just blew up!" -Pink 5

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