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Mini of the Day

Boba Fett
Set: Bounty Hunter

Date Reviewed: January 26, 2007

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 5
200 pt: 5



Sith Dragon


Boba, Bounty Hunter
Cost: 62
HP: 120
DEF: 20
ATK: +12
DAM: 20

Accurate Shot; BH +6; Disintegration; Evade; Flamethrower 20; Flight; Mobile Attack; Twin Attack

Today we have probably the sickest figure of the set. His stats are nice and beefy. They are the equivalent of any Jedi, but what do you expect from the best bounty hunter in the galaxy. Its his abilities that make him so sick.

Accurate shot is a staple to Boba, the same way it is to people like Han. The new Boba has been upgraded to BH +6, making him a +18 against uniques. He isn't going to miss much. He still has flight, and his double attack has been upgraded to twin attack. All very good traits.

But now we reach the abilities that push him towards insanely overpowered. He now has flamethrower 20, which is a nice ability to deal with BG and swarms. Boba now has mobile attack, so he is going to be hard to hit until you get up close, but what is making him even harder is that he also has evade! Getting a shot off on him now isn't going to be enough since some are now going to miss. All this is well and good and makes a very powerful fighter, but its the last ability that really throws this piece over the top.

Disintegration. With a natural critical target character is defeated. While its only a 1/20 chance of hitting, the sheer fact that it happens can absolutely end a game before it starts. Disintegration cannot be evaded or deflected. The only ways around it are to either bodyguard it off, be a huge, or force alter. I have faced Boba three times. The first i had a full health Qui-Gon disintegrated, but i luckily had a bodyguard with him, so he lived. The second time nothing happened. The third i had a full health Bastila disintegrated in the first shot of the game.

All of the other abilities are great, but when you add the prospect disintegration to the mix, Boba becomes seriously overpowered. He can move and double, never provokes AoOs, rarely misses anything he shoots at, and can get out of a ton of damage. Had they made a Boba with disintegration that's fine, but don't give him all of the uber abilities, or vise-versa. I have never understood why some characters are allowed to be overpowered, while other characters that have a great ability have to pay a price in less abilities or worse stats. His only downside is his cost, but in some ways he may be scaled down a bit too much. I could have seen him be a 70 pt piece easily.

100pts: Unlike most characters, this Boba is not only playable here, but he shook up the scene and made a new top squad. Teamed with Han, RH, he becomes sickly good. HE is now one of the top characters in this format.

150pts: Again, here he can dominate. Just pick your support and let loose. Get the activations up and he can even put B&B in its place.

200pts: Here he is just as good. People seem to like to pair him with Aurra and Han (take your pick), but he is so good that people like to throw him in with Nom Bombs just to add some offense if their bombs fizzle.

"Dude, the fat guy totally just blew up!" -Pink 5

To be fair, in the era of the 30+ damage hitter, a character as inexplicably and tiresomely popular as Boba Fett needed an update, despite being one of the best pieces in the game already. It also wouldn't really have felt right if he just had 30+ damage himself. No, he needed Twin Attack and Disintegration in order to feel like the dangerous threat the fan community has decided he has to be, while still seeming like Fett.

Boba Fett, Bounty Hunter is a piece without weaknesses, which is what annoys me about him. He's ranged, has great numbers, a good mix of offensive and defensive abilities (including the devastating Accurate Shot), and a bargain cost for what he brings to the table. The only thing that the original Fett can do that the new doesn't do better is split his attacks between two targets, and this hardly matters. Generally, if you want to do that, it's either (a) because you're using a very expensive piece to kill fodder, which is dumb, or (b) because you Disintegrated your target on the first attack, so what are you whining about?
As you've probably picked up, I'm grouchy about this piece, because he's nauseatingly efficient. He's a very solid (if not stellar) damage-dealer who has a 5% chance of removing the target from the board with every attack. When Jedi get close, he gets to move away without drawing an attack of opportunity and still attack twice. When he gets swarmed, he has Flamethrower 20. When he's shot at, he has Evade.

The only flaw I've seen in the new Fettness is how he gets played. The two major schools of thought on him seem to vary between protecting him like a precious treasure by keeping him in the back where he can't shoot anyone, and sending him forward, guns-a-blazing, to get hacked to death by the opponent's entire squad. The mark of a good player is finding the balance between these approaches. Remember that Fett is more powerful than most other pieces, but not more powerful than most whole squads.

For squad synergies, you have a number of options. Yoda can help him reroll his Evade saves, as can Emperor Palpatine (by lending him Force Points). Thrawn can teleport him around the map. General Windu or Gonk can give him Extra Attack (which turns into two more attacks, due to the weirdness of Twin Attack). Rebel Hero Han can give him Advantageous Attack. San Hill lets him position himself well.

In terms of competitive play, there are very few reasons not to play Boba Fett, Bounty Hunter. Probably the most compelling of these is that there is no way to fit him into a Black & Blue build without sacrificing the all-important activation count. In terms of your conscience and sense of self-worth, there are all sorts of reasons not to play him.

Overall rating in 100: 5
Overall rating in 200: 5
wookie lover 11 Boba Fett, Bounty Hunter
BH # 19
HP: 120
DEF: 20
ATK: +12
DAM: 20
SA: Twin Attack, Evade, Acc. Shot, BH +6, Disintegration, Flamethrower 20, Flight, Mobile, Unique

This piece is THE BEST piece in the game, since even Kun, Bane, Jedi Hunter etc. (big beatsticks) fear him with a +18 twin mobile, they hate him. CE’s can make him sicker, with the Republic he can have quad with his father tripling with GW, and so on. He can avoid Thrawn with flight, and can kill him in two turns, turning rushers to swap into fodder. He is just THE BEST. Even Aurra sucks compared to him, and he should cost at least 75 pts he is so great. PLAY HIM EVERY TIME IF YOU HAVE HIM (B&B being the exception)

All builds: 5/5

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