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					Pojo's Star Wars 
					Minis SiteMini of the Day
 
 
						
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							Prince XizorSet: Universe
 #25/60
 Date Reviewed: January 19, 2007
 
							 Image from 
							Wizards.com
 
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst. 3 ... average. 5 is the highest rating.
 
							100 pt: 1.5200 pt: 4
 
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							| Sith Dragon   | Prince Xizor Fringe
 Cost: 40
 HP: 100
 DEF: 22
 ATK: +12
 DAM: 10
 
 Pheromones
 
 CE: Allies with stealth gain accurate shot; Allies 
							with grenades 10 gain grenades 20.
 
 Wow, no where is a great piece that seldom sees 
							play. The funny thing is that with each set he 
							remains just as effective as the last set. Stat-wise 
							i don't know what this guy ate, but it was 
							definitely more than just Wheaties! The 100 points 
							means he can survive a few hits. His 22 DEF puts him 
							in the elite class of the most powerful Jedi in the 
							game. The +12 ATK is very solid, and again puts him 
							into Jedi status. It is only when you hit the 10 DAM 
							that you hit a speed bump in his road to excellence. 
							It stinks, but with everything else lizard boy can 
							do, i think its forgivable.
 
 Pheromones is a great ability, but the downside is 
							that you have to keep the attacker within 6 of you 
							to get it to work. If your opponent fails their save 
							then they lose their attack, and they have to roll 
							for it anytime they want to attack him - AoOs and 
							double/triple attacks and so on. I once watched a 
							game come down to an almost dead Vader versus a half 
							dead Xizor. They went five rounds without being able 
							to hit each other. Vader kept failing his pheromones 
							save and kept making his dark armor save. It was 
							funny. Jedi will hate him and shooters will run from 
							him.
 
 His CEs are just as good if not better. The first 
							grants accurate shot to stealth users. Zam Wessel 
							can hide while now being able to target who she 
							wants with her impressive attack. Scorch now gives 
							his Vat brother Sev a run for his money. Scorch 
							actually outdoes his vat-bro because of Xizor's 
							second effect. Characters with grenades 10 gain 
							grenades 20. So scorch has everything Sev has except 
							he trades deadeye for grenades. Xizor boosts the new 
							characters with the Black Sun ability to grenades 20 
							as well.
 
 100pts: No room for the followers he needs.
 
 150pts: Here you might be able to use him, but i 
							don't think you will get enough support for him to 
							be truly effective.
 
 200pts: Here you can do anything with him. Throw him 
							in with Nom Anor to give any stealth shooters you 
							have (Zam, Abyssin thug, Dannik, Defel, or Garrindan) 
							accurate shot. Make a squad based on grenades. As i 
							said he goes great with Scorch, granting both 
							accurate shot and grenades 20. You can now make a 
							Black Sun squad, or you can do what i did...and 
							don't laugh! I took him with Mas, a Viper, and a 
							Rodian Vigo from yesterday and filled in the rest of 
							a 200pt squad with about 10-12 Gungan infantry. 
							Throwing that many grenades at someone will take 
							almost anything down. Your opponent has to go 
							through the Viper first to get to the Gungans, but 
							meantime they are lobbing 20 DAM bombs at you. With 
							30 HP the gungans can be surprisingly sturdy. You 
							would say the downside would be force rerolls for 
							Jedi. I played this army against Maul, force battery 
							sidious, Asajj and Durge. I beat it. Even with all 
							those rolls you run them out of force points quickly 
							and then the damage just keeps on going. I even had 
							a real dry spell of getting anything to hit. Xizor 
							also clogged things up because his pheromones and 
							high DEF jammed Durge up for most of the game.
 
 To Run Xizor, you need to build around him for 
							either stealth or grenades, but with today's pieces 
							that isn't very hard. He is a very powerful piece 
							when played correctly.
 
 "Dude, the fat guy totally just blew up!" -Pink 5
 
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							| Ten-Eyed Man
 
 
 | Prince Xizor 
							(pronouced SHEEzor) is smelly kung fu lizard 
							royalty, and potentially one of the most powerful 
							commanders in the game. As a 40-point piece, Xizor 
							isn’t something you just toss into a squad; you have 
							to work hard to get value out of him. The secret to 
							using Xizor effectively is to think of his Commander 
							Effects as essentially adding a few more points’ 
							worth of value to each of the pieces he affects. If 
							you’ve got enough affected pieces in your squad, 
							Xizor can easily pay for himself. 
 One of the advantages of a Xizor squad is that there 
							isn’t a range limit to his Commander Effects. Zam 
							Wessel can be on the other side of the board from a 
							Xizor locked in a storage room, but she’ll still 
							have Accurate Shot. This means that Xizor, unlike 
							many commanders, doesn’t have to worry much about 
							enemy fire, as he’ll probably far away from the 
							action.
 
 On the other hand, Xizor has a lot less to fear from 
							enemy fire than most commanders: for essentially a 
							non-combatant, he’s durable as all get-out. His 
							Defense of 22 is stellar (higher than any 
							non-Force-user in the game), and his hit points are 
							a respectable 100. What’s more, his natural musk is 
							apparently treason-inducingly attractive, as his 
							Pheromones ability makes Living attackers make a 
							save before they can attack him up close. What this 
							all means is that if Xizor leads from the rear, he 
							might still want to peek around the corner for some 
							support fire, because he probably won’t die 
							immediately.
 
 So what do you get out of this unlimited range, 
							durable-sourced Commander Effect? Bulk Accurate 
							Shot, widely considered the best and more important 
							ability in the game. You also get an upgrade for 
							Grenades 10 to bring it to Grenades 20. This is a 
							neat trick for the Human Blaster-for-Hire, a 5-point 
							piece that suddenly has a 50/50 chance of throwing 
							20 damage on his betters, but it’s not the real meat 
							of the squad. No, the joy of Xizor is that juicy, 
							juicy Accurate Shot for anyone with Stealth. Try it 
							with Abyssin Black Sun Thugs for the mob approach. 
							You can also grant it to the aforementioned Zam 
							Wessel, or to Dannik Jerriko. He doesn’t 
							discriminate: if you’re naturally sneaky, Xizor will 
							hand you a weapon with a scope. For natural synergy, 
							Xizor and Nom Anor get along like peanut butter and 
							jelly. Super-stealthers with Accurate Shot and/or 
							Grenades 20 are nothing to sneeze at.
 
 Prince Xizor is the basis for a “trick” squad: he 
							grants substantial benefits to pieces that would 
							often not be considered. Usually these sorts of 
							squads are effectively painting a big target on the 
							piece that makes them work, but Xizor is fairly 
							difficult to kill. You need some points to work with 
							to make him worthwhile, but he can be devastating.
 
 Overall rating in 100: 1.5 (40% of your squad can’t 
							be a noncombatant at this point level, period)
 Overall rating in 200: 4 (his natural point format)
 
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