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Mini of the Day

Set: Bounty Hunters

Date Reviewed: February 15, 2007

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.5
200 pt: 3.75



Sith Dragon


Cost: 12
HP: 30
DEF: 13
ATK: +5
DAM: 10

Spotter 30; Stealth

Today we have a pretty simple character, but he can be pretty powerful in the right squad. His stats are pretty small even for 12 points, but its his spotter 30 that can make Garindan a decent piece. Adding 30 DAM to any attack is a great thing, but the trick is to get Garindan within 6 of the target and somehow stretch his meager 30 HP long enough to use him to combine fire. With Stealth there are a couple of options. The Bith Vigo will give Garindan evade, so hopefully he can dodge some attacks. Then there is Nom. This is truly where he belongs. He cant be shot unless adjacent so it will be hard for him to be picked off so easily. You should get at least a couple good shots off with his spotter effect.

This is a fig i think they really should have given Recon. Most factions except the weakest already have some sort of init manipulation, so it would not have hurt anything, and would have helped some factions that need it.

100pts: there isn't enough room here for him. You are better off with 4 ugs to get activations up over Garindan.

150Pts: Here Garindan can fit, but it will mostly be in Nom Bombs. his 12 pts really helps him fit into these squads.

200pts: Here he can work very well in a Nom bomb squad as well as fitting into other non-melee squads. I am not a big fan of the spotter ability as it is very hard to set up. The spotter piece is generally one of the first to be picked off. If you run Xizor, Garindan gains accurate shot so you can try to pick off some support pieces until you get set up, but his attack is too low to be very effective. Stick with Nom Anor for the best results.

"Dude, the fat guy totally just blew up!" -Pink 5

The sound designer for the Star Wars movies, Ben Burtt, is a personal hero of mine. If you want to know one of the reasons why, check out the speaking voice of Garindan, the Imperial informant that tattles on Luke and Ben in the first movie. I don't know how Ben created those sounds, but they don't sound like anything I've heard on Earth.
As for the Star Wars Miniatures piece, he's one of those one-trick ponies. His stats are fairly poor, but he has two abilities that make him playable: Stealth and Spotter 30. Yes, 30. Incredibly, Garindan's eyesight is so good that he adds one Heavy Stormtrooper's worth of bazooka damage to anyone with whom he might combine fire.
This sounds great, but Spotter only works when you're within six squares of the target, and combining fire uses your whole activation, meaning that Garindan needs to get fairly close to the enemy, than stand there for a while. When you have a Defense of 13, this is the sort of behavior that raises your insurance premiums. What's more, Stealth can't help Garindan against anyone he's spotting, since it stops working within six squares. What's a gutless tattletale with great eyesight supposed to do?
Fortunately, there are ways to help Garindan out. One of these is just to make sure that Garindan gets to go last and then win initiative. A high activation Thrawn-based squad can do this quite easily. Move Garindan up to the target last, after your opponent has moved all of his pieces, then win initiative with Master Tactician the next round, and Garindan can do his trick. Hopefully you're planning to kill that piece, however, because Garindan is still standing next to it afterwards (unless you're going to do something tricky like have Thrawn swap him with Vader).
Easier (and probably more effective) than the above strategy is just to put Garindan in a Nom Anor squad. Super stealth makes it much less of a problem to be hanging out near enemies, and Nom himself is a reasonable person to combine fire with.
Suffice to say, Garindan can be a fine support piece, but you should know before the fight how he's going to be doing his trick. You can't casually toss him in with your last 12 points, because you'll basically be handing your opponent 12 free points.
Overall rating in 100: 3 (3.5 with Nom)
Overall rating in 200: 3.5 (4 with Nom)

~The Jumping Flea
Hey guys, almost Friday! Today's mini is Garindan. This Kubaz little feller is an odd duck... Here are his stats for you:

Cost: 12
Hit Points: 30
Defense: 13
Attack: +5
Damage: 10

Special Abilities:
Spotter 30 If this character combines fire against a target within six squares, the attacker gets +30 Damage against that target.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Now stat wise, he sucks. Just plain bites the dust really. A pitiful 13 defense and +5 attack with only 10 damage is embarrassing, even for a 12 point guy. Now this guy's abilities... That is a different story. Stealth is great, (Pair with Nom for Super Stealth or a Bith Vigo for Evade) and Spotter 30 is great. Spotter 30 allows you to do an extra 30 damage on an attack if you Combine Fire. Say you Zam Wessel shoot a Han Solo with Loner, Bounty Hunter and Garindan combining fire. She would shoot at +24 for 50 Damage! But, like most good things in life, there is a catch. Garindan has to be within 6 of the enemy he is attacking. Not only is hit statistics low, but Stealth is negated at that range. In other words, he will die before he can get it off, rendering him useless 90% of the time. Although if you pair him with Nom he will get it off. Him, Zam, and Nom are a lethal combo.
(Although that is the ONLY time to use him.)

100: (1.0) (2.0 with Nom) Only good with Nom. Still cannot have enough support though.
150: (1.5) (3.5 with Nom) More shooters can be with Nom in this format making it easier to get that Spotter off.
200: (1.5) (4.0 with Nom) EVEN more possibilities, again only with Nom really.

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