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Depa Billiba
Set: Champions of the Force

Date Reviewed: April 06, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 4.0
200 pt: 4.0

Sith Dragon Depa Billiba
Cost: 29
HP: 90
DEF: 19
ATK: +13
DAM: 20

Double Attack; Vaapad Fighting

Force 3
Force Sense; Lightsaber Deflect

Today we look at one of the unique Jedi that can safely survive the JWM purge. Stat-wise i don't really her stats. It seems Champions gave us glass cannons. Do not get me wrong. They are solid stats, but for a Jedi, they are on the fragile side. I like Jedi to have a bit more beef to them, but for not being an uber Jedi, her stats will work despite being fragile.

Depa has a nice bit of offense with her. Double attack is good. As i said with Even Piell, double attack has to be the minimum in today's game, unless they can find a reason to boost the average Jedi DAM stat to base 30. Where her true power comes from, though, is that she was once Mace Windu's apprentice. Naturally, she has Vaapad fighting, which can really crank up her DAM.

She also has one other power that allows her to find her niche opposite the JWM. Her deflect is great for Jedi, but it is her Force Sense that makes her a must in most republic squads. She can strip the stealth from an enemies team for basically three rounds. This can really cramp Nom Bomb teams, SS O66 team, and Bith evade teams. Anymore i really don't like running shooting squads without her just in case.

100pts: She can be played here, but her fragility kind of hampers her and she does not have the Uberness needed for 100 unless she can crit a few times.

150pts200pts: She is equally playable in either of these, especially since NBs and O66 SS are pretty good here. She can be used just for her Force Sense, or you can use her with some nice commanders. She becomes another triple attacking Vaapad fighter along side General Windu, and CS Yoda can make her deflect even more potent. She does not belong in every squad, but with all of the stealth based squads out there, and her decent fighting, you generally will not go wrong using her.
Ten-Eyed Man If you spend a little time on the Wizards of the Coast message boards, from time to time you'll run into someone talking about the notion that the Jedi Weapon Master made all other low-to-mid-cost Jedi obsolete. While this is mostly true, even the JWM's harshest critics tend to make one unanimous exception in the form of Depa Billaba.

While Depa has roughly similar statistics to a Weapon Master, costs three points more, and is missing most of the Lightsaber-related powers that the JWM sports, she's widely considered an auto-include in Republic squads for the simple beauty of Force Sense. Any power that can take an otherwise competitively viable squad type (the Nom Bomb) and neuter it across the entire map for an entire round is a power that you have to consider carefully. There is more than one type of Stealth squad, of course, and Depa is effective against all of them. I singled out the Nom Bomb because, alone among Stealth builds, Jedi always care about it. If you build a squad specifically around Jedi and their melee strength, you are officially licensed not to care about Commander Bacara's squad of well-hidden ninja nancy-boys. You still have to get across the board under a withering hail of blaster fire, but if they're all stealthy when you get there, boo-hoo. A lightsaber doesn't need to target you from a distance, and congratulations to you for making your opponent waste a bunch of points on Stealth. On the other hand, a Nom Bomb squad relies on not only being hidden, but being personally explosive as well. This makes Depa's Force-powered visual acuity doubly important, as an exposed Nom Bomb is a mostly helpless one as well.

Besides her one power that's unique in the game, Depa is a perfectly reasonable fighter, sporting Lightsaber Deflect (the discerning Jedi's favorite way to make it across the field to cut up the shooter) and Vaapad-style Fighting. Depa is the only piece in the game so far who can get so many criticals and doesn't have "Windu" in her name somewhere (and she costs less than half what the cheapest version of Mace does).

To recap, Depa is a fine choice if you're planning to make an all-Jedi squad, even if all she does is standard fighting. She's a must-have if you're making a squad around shooters (or one very powerful shooter), because super-stealth is a major factor against such squads.

Overall rating in 100: 4
Overall rating in 200: 4.5

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